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		<title><![CDATA[Discovery Gaming Community - Discovery RP 24/7 General Discussions]]></title>
		<link>https://discoverygc.com/forums/</link>
		<description><![CDATA[Discovery Gaming Community - https://discoverygc.com/forums]]></description>
		<pubDate>Wed, 18 Sep 2024 14:14:13 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[A possible way to make a better RP, solo-friendly]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204454</link>
			<pubDate>Fri, 23 Aug 2024 11:00:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=16868">Swallow</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204454</guid>
			<description><![CDATA[There is this pen-and-paper game called Ironsworn: Starforged.<br />
It was designed to be primarily a solo RPG, so its system could be suitable as a complementary addition to your RPing on server (or even in SP?).<br />
How to marry such a system of mechanics with a video game akin to FL is an open question,<br />
but the main improvement that it could provide is to give guidance, ideas and risk/reward mechanics to you as a player who seeks to RP and lacks new things to try out. I am unable to properly test it now, but I will still leave it here for you to check out.<br />
<br />
Main site: <a href="https://www.ironswornrpg.com/product-ironsworn-starforged" target="_blank" rel="noopener" class="mycode_url">https://www.ironswornrpg.com/product-iro...starforged</a><br />
Rule book (newest version, for purchase): <a href="https://www.drivethrurpg.com/en/product/391653/ironsworn-starforged" target="_blank" rel="noopener" class="mycode_url">https://www.drivethrurpg.com/en/product/...starforged</a><br />
Old version of rule book for free: <a href="https://www.scribd.com/document/563032961/Ironsworn-Starforged-Reference-Guide" target="_blank" rel="noopener" class="mycode_url">https://www.scribd.com/document/56303296...ence-Guide</a><br />
<br />
A playlist of gameplay: <a href="https://youtube.com/playlist?list=PLNBRIp_2-EWl-CKBIClZpRg37JgX4_Hin&amp;si=4-5GFfW7TVgqNzY" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/playlist?list=PLNBRI...fW7TVgqNzY</a>-]]></description>
			<content:encoded><![CDATA[There is this pen-and-paper game called Ironsworn: Starforged.<br />
It was designed to be primarily a solo RPG, so its system could be suitable as a complementary addition to your RPing on server (or even in SP?).<br />
How to marry such a system of mechanics with a video game akin to FL is an open question,<br />
but the main improvement that it could provide is to give guidance, ideas and risk/reward mechanics to you as a player who seeks to RP and lacks new things to try out. I am unable to properly test it now, but I will still leave it here for you to check out.<br />
<br />
Main site: <a href="https://www.ironswornrpg.com/product-ironsworn-starforged" target="_blank" rel="noopener" class="mycode_url">https://www.ironswornrpg.com/product-iro...starforged</a><br />
Rule book (newest version, for purchase): <a href="https://www.drivethrurpg.com/en/product/391653/ironsworn-starforged" target="_blank" rel="noopener" class="mycode_url">https://www.drivethrurpg.com/en/product/...starforged</a><br />
Old version of rule book for free: <a href="https://www.scribd.com/document/563032961/Ironsworn-Starforged-Reference-Guide" target="_blank" rel="noopener" class="mycode_url">https://www.scribd.com/document/56303296...ence-Guide</a><br />
<br />
A playlist of gameplay: <a href="https://youtube.com/playlist?list=PLNBRIp_2-EWl-CKBIClZpRg37JgX4_Hin&amp;si=4-5GFfW7TVgqNzY" target="_blank" rel="noopener" class="mycode_url">https://youtube.com/playlist?list=PLNBRI...fW7TVgqNzY</a>-]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PLF/ Feedback]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204285</link>
			<pubDate>Wed, 07 Aug 2024 20:43:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28365">Fab</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204285</guid>
			<description><![CDATA[<span class="sp">You might ask why this is in the General Discussions subforum instead of the Unofficial Factions subforum. This is because the PLF is not an "official unofficial" faction just yet. I have a good reason for this, and if you'd like to discuss this decision, feel free.</span><br />
<br />
<br />
<div style="margin: 0 33% 0 33%;"><table style="width:100%; box-shadow:inset 0px 0px 0px 1px #444, 0px 0px 0px 1px #FFFFFF;"><tr><td><div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/qCzmnHd/plfflag.png" loading="lazy"  width="350" height="190" alt="[Image: plfflag.png]" class="mycode_img" /></div></td></tr></table></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Pennsylvania Liberation Front</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Feedback Thread</span></span></span></div>
<br />
<div style="margin: 0 15% 0 15%;"><hr style="height: 1px; color: #FFFFFF; background-color: #FFFFFF" /><div style="text-align: center;" class="mycode_align">
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Important Threads</span></span><br />
<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=203331" target="_blank" rel="noopener" class="mycode_url">General Information</a><br />
<br />
<hr style="height: 1px; color: #FFFFFF; background-color: #FFFFFF" />
<br />
Post your suggestions, praise, criticism, and general questions here.<br />
</div></div>]]></description>
			<content:encoded><![CDATA[<span class="sp">You might ask why this is in the General Discussions subforum instead of the Unofficial Factions subforum. This is because the PLF is not an "official unofficial" faction just yet. I have a good reason for this, and if you'd like to discuss this decision, feel free.</span><br />
<br />
<br />
<div style="margin: 0 33% 0 33%;"><table style="width:100%; box-shadow:inset 0px 0px 0px 1px #444, 0px 0px 0px 1px #FFFFFF;"><tr><td><div style="text-align: center;" class="mycode_align"><img src="https://i.ibb.co/qCzmnHd/plfflag.png" loading="lazy"  width="350" height="190" alt="[Image: plfflag.png]" class="mycode_img" /></div></td></tr></table></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Cinzel;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Pennsylvania Liberation Front</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Feedback Thread</span></span></span></div>
<br />
<div style="margin: 0 15% 0 15%;"><hr style="height: 1px; color: #FFFFFF; background-color: #FFFFFF" /><div style="text-align: center;" class="mycode_align">
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Important Threads</span></span><br />
<br />
<a href="https://discoverygc.com/forums/showthread.php?tid=203331" target="_blank" rel="noopener" class="mycode_url">General Information</a><br />
<br />
<hr style="height: 1px; color: #FFFFFF; background-color: #FFFFFF" />
<br />
Post your suggestions, praise, criticism, and general questions here.<br />
</div></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Player base  Bug after restart sever]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204070</link>
			<pubDate>Thu, 18 Jul 2024 09:36:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=10317">Moonwalker</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204070</guid>
			<description><![CDATA[With the last restart came a Bug we can't see the Niobium and Molbdenum we sell on the base anymore ,even if the shop is sett all good .  <img src="https://discoverygc.com/forums/images/smilies/emoticon-0133-wait.gif" alt="(wait)" title="(wait)" class="smilie smilie_24" />]]></description>
			<content:encoded><![CDATA[With the last restart came a Bug we can't see the Niobium and Molbdenum we sell on the base anymore ,even if the shop is sett all good .  <img src="https://discoverygc.com/forums/images/smilies/emoticon-0133-wait.gif" alt="(wait)" title="(wait)" class="smilie smilie_24" />]]></content:encoded>
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			<title><![CDATA[The player list experiment]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204012</link>
			<pubDate>Fri, 12 Jul 2024 13:15:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28365">Fab</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204012</guid>
			<description><![CDATA[The proposal is to modify the player list API to instead displaying "Player Name Per System Per Region", display "Player Count Per System Per Region" or even Players by Region. Here's a mock on how it would look like:<br />
<br />
<img style="max-width: 700px; height: auto" src="https://i.ibb.co/4SZGPcP/Captura-de-tela-2024-07-12-100754.png" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why?</span><br />
<br />
to incentivize players to be proactive. instead of <span style="font-style: italic;" class="mycode_i">reacting to the existing player list</span>, they would need to log their characters to see the actual player list.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Problems</span><br />
<br />
we'll miss the informative player list and this might create inconveniences.<br />
players might just log, scan the playerlist, then leave if they don't like what they see.<br />
<br />
- - -<br />
<br />
I propose this experiment to run for at least a week, and collect player's feedback and experiences at the end of the week.]]></description>
			<content:encoded><![CDATA[The proposal is to modify the player list API to instead displaying "Player Name Per System Per Region", display "Player Count Per System Per Region" or even Players by Region. Here's a mock on how it would look like:<br />
<br />
<img style="max-width: 700px; height: auto" src="https://i.ibb.co/4SZGPcP/Captura-de-tela-2024-07-12-100754.png" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why?</span><br />
<br />
to incentivize players to be proactive. instead of <span style="font-style: italic;" class="mycode_i">reacting to the existing player list</span>, they would need to log their characters to see the actual player list.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Problems</span><br />
<br />
we'll miss the informative player list and this might create inconveniences.<br />
players might just log, scan the playerlist, then leave if they don't like what they see.<br />
<br />
- - -<br />
<br />
I propose this experiment to run for at least a week, and collect player's feedback and experiences at the end of the week.]]></content:encoded>
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		<item>
			<title><![CDATA[Announcements from Discord]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204001</link>
			<pubDate>Thu, 11 Jul 2024 21:42:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=6088">Skorak</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204001</guid>
			<description><![CDATA[From: <dvz_me_placeholder id="0" /> <br />
<dvz_me_placeholder id="1" /><br />
A POB issue has been located and a fix is pending server restart: Finishing a module construction will fail, causing the build module to vanish upon completion. Issue was introduced during server restart of July 10th, which is around 36 hours ago as of me writing this message. If you were affected, please submit a POB request detailing your issue and we'll get it sorted out.<br />
<br />
Apologies for the inconvienience.<br />
<br />
If you currently are building a module other than a core upgrade, I strongly suggest you put it on pause until tomorrow's restart.]]></description>
			<content:encoded><![CDATA[From: <dvz_me_placeholder id="0" /> <br />
<dvz_me_placeholder id="1" /><br />
A POB issue has been located and a fix is pending server restart: Finishing a module construction will fail, causing the build module to vanish upon completion. Issue was introduced during server restart of July 10th, which is around 36 hours ago as of me writing this message. If you were affected, please submit a POB request detailing your issue and we'll get it sorted out.<br />
<br />
Apologies for the inconvienience.<br />
<br />
If you currently are building a module other than a core upgrade, I strongly suggest you put it on pause until tomorrow's restart.]]></content:encoded>
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			<title><![CDATA[Chills - The Snub PvP Basics Guide - Video Tutorial Series.]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203967</link>
			<pubDate>Wed, 10 Jul 2024 01:02:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=44612">Chxlls</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203967</guid>
			<description><![CDATA[Good evening everyone.<br />
<br />
I wanted to post here to share a project I have been working on: The Fighter PvP Basics Guide. This is a series of tutorials I have started recording to share some basic tips on how to fly fighters more effectively in Discovery Freelancer.  As most seasoned players know, fighters are by far the most difficult class to fly mechanically, given how quickly they can explode in combat, as well as the high skill-floor required for pilots to hold their own in a PvP situation. <br />
<br />
I joined Discovery full-tilt in April of 2023 (despite this account being 4 years old) and I found it extremely difficult to learn the basics in the beginning as there was a lack of material out there for newer players to pick up on. Since joining, I have slowly been able to learn how to fly fighters to a relatively high level within the Discovery community, and I'd like to show other players how to do the same thing.<br />
<br />
Some of you know that I am an administrator of the PvP Server, a Discord which aims to train snub pilots and make them more comfortable when entering PvP on the Discovery Server. Below, you'll find a YouTube playlist of all of my tutorials I have uploaded to this point. I am still working on making more. If anyone has suggestions, criticisms, or feedback, please leave them below and I will work on making these better.<br />
<br />
Look forward to flying with you all soon.<br />
<br />
<a href="https://youtube.com/playlist?list=PLyYXaAftO42NMZ7BllvZijr0L8A5sCzlU&amp;si=FTp_SuCE2uu8_n9S" target="_blank" rel="noopener" class="mycode_url">The Discovery PvP Snub Basics Guide</a>]]></description>
			<content:encoded><![CDATA[Good evening everyone.<br />
<br />
I wanted to post here to share a project I have been working on: The Fighter PvP Basics Guide. This is a series of tutorials I have started recording to share some basic tips on how to fly fighters more effectively in Discovery Freelancer.  As most seasoned players know, fighters are by far the most difficult class to fly mechanically, given how quickly they can explode in combat, as well as the high skill-floor required for pilots to hold their own in a PvP situation. <br />
<br />
I joined Discovery full-tilt in April of 2023 (despite this account being 4 years old) and I found it extremely difficult to learn the basics in the beginning as there was a lack of material out there for newer players to pick up on. Since joining, I have slowly been able to learn how to fly fighters to a relatively high level within the Discovery community, and I'd like to show other players how to do the same thing.<br />
<br />
Some of you know that I am an administrator of the PvP Server, a Discord which aims to train snub pilots and make them more comfortable when entering PvP on the Discovery Server. Below, you'll find a YouTube playlist of all of my tutorials I have uploaded to this point. I am still working on making more. If anyone has suggestions, criticisms, or feedback, please leave them below and I will work on making these better.<br />
<br />
Look forward to flying with you all soon.<br />
<br />
<a href="https://youtube.com/playlist?list=PLyYXaAftO42NMZ7BllvZijr0L8A5sCzlU&amp;si=FTp_SuCE2uu8_n9S" target="_blank" rel="noopener" class="mycode_url">The Discovery PvP Snub Basics Guide</a>]]></content:encoded>
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			<title><![CDATA[The Dreadnought Dilemma - the ideal role of heavy caps in disco]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203823</link>
			<pubDate>Sun, 30 Jun 2024 02:44:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=10286">Barrier</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203823</guid>
			<description><![CDATA[Hey again everyone.<br />
<br />
I've noticed after my return to disco in late 2022 that heavy caps (carriers, battleships, dreadnoughts, etc.) are more common in the game than ever. With an easier and faster way to make money, many willing to part with their unused toys, and almost a complete lack of restrictions, everyone can quickly get their hands on a heavy cap and roll it out in the next major engagement. With plenty of helpful guides and tips about how to use them effectively, even a newly minted captain can substantially contribute to a fight, event, or siege.<br />
<br />
Over time, and especially more recently, I've noticed that a growing number of players have not enjoyed gameplay in which heavy caps are involved. These are still capship enjoyers who like flying cruisers and bcs, but draw the line at bringing more than 2-3 of their heavier cousins to engagements. And yet, many players who are just coming into the game or enjoy playing more casually seem to gravitate towards the firepower and durability that these heavy caps offer. So there seems to be a imbalance between the ideal fleet combat experience for different types of players, which is centered around the massing of heavy caps.<br />
<br />
The question is: is this an issue? If so, what should be done about it? And if not, why not? <br />
<br />
To start the discussion, I will offer my personal opinion - caps should be a limited resource in some form. They can be as powerful as necessary in terms of mechanical balance, but some sort of inrp limit needs to be placed on their operation, deployment, etc. This would solve the immediate problem of a potential mass of caps making the engagement unfun for a lot of people on both sides. However, this may also result in people losing interest in the game, as flying heavy caps is one of the primary selling points of disco. So if any change in this direction were to occur, it would need to be rolled out slowly and carefully, always paying attention to player feedback. <br />
<br />
But enough from me - I'm interested to hear what everyone else has to say!]]></description>
			<content:encoded><![CDATA[Hey again everyone.<br />
<br />
I've noticed after my return to disco in late 2022 that heavy caps (carriers, battleships, dreadnoughts, etc.) are more common in the game than ever. With an easier and faster way to make money, many willing to part with their unused toys, and almost a complete lack of restrictions, everyone can quickly get their hands on a heavy cap and roll it out in the next major engagement. With plenty of helpful guides and tips about how to use them effectively, even a newly minted captain can substantially contribute to a fight, event, or siege.<br />
<br />
Over time, and especially more recently, I've noticed that a growing number of players have not enjoyed gameplay in which heavy caps are involved. These are still capship enjoyers who like flying cruisers and bcs, but draw the line at bringing more than 2-3 of their heavier cousins to engagements. And yet, many players who are just coming into the game or enjoy playing more casually seem to gravitate towards the firepower and durability that these heavy caps offer. So there seems to be a imbalance between the ideal fleet combat experience for different types of players, which is centered around the massing of heavy caps.<br />
<br />
The question is: is this an issue? If so, what should be done about it? And if not, why not? <br />
<br />
To start the discussion, I will offer my personal opinion - caps should be a limited resource in some form. They can be as powerful as necessary in terms of mechanical balance, but some sort of inrp limit needs to be placed on their operation, deployment, etc. This would solve the immediate problem of a potential mass of caps making the engagement unfun for a lot of people on both sides. However, this may also result in people losing interest in the game, as flying heavy caps is one of the primary selling points of disco. So if any change in this direction were to occur, it would need to be rolled out slowly and carefully, always paying attention to player feedback. <br />
<br />
But enough from me - I'm interested to hear what everyone else has to say!]]></content:encoded>
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			<title><![CDATA[To Dev team]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203679</link>
			<pubDate>Fri, 21 Jun 2024 11:28:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=32312">Vlad</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203679</guid>
			<description><![CDATA[Hi! Can you please do something about capital ships? I just tried some warzone and everytime I try to shoot NPCs I just run out of energy. It's going down too fast. I was flying an IMG cruiser. At least give them more energy]]></description>
			<content:encoded><![CDATA[Hi! Can you please do something about capital ships? I just tried some warzone and everytime I try to shoot NPCs I just run out of energy. It's going down too fast. I was flying an IMG cruiser. At least give them more energy]]></content:encoded>
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			<title><![CDATA[What is your most played ship?]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203584</link>
			<pubDate>Sun, 16 Jun 2024 23:07:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=48197">L1ght</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203584</guid>
			<description><![CDATA[Hello user. Out of curiosity what is  everyones most played ship and how much time have they spent on it? <br />
<br />
Personally my most played is :  a Defender(changed it to avenger a while back) character named Dayvon.Bennet (first ever character made) around 353 hours on it.<br />
<br />
<img style="max-width: 700px; height: auto" src="https://i.imgur.com/q4bjGQK.png" />]]></description>
			<content:encoded><![CDATA[Hello user. Out of curiosity what is  everyones most played ship and how much time have they spent on it? <br />
<br />
Personally my most played is :  a Defender(changed it to avenger a while back) character named Dayvon.Bennet (first ever character made) around 353 hours on it.<br />
<br />
<img style="max-width: 700px; height: auto" src="https://i.imgur.com/q4bjGQK.png" />]]></content:encoded>
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			<title><![CDATA[What BC Turret do you use?]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203124</link>
			<pubDate>Tue, 21 May 2024 19:57:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=56843">A Magpie</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203124</guid>
			<description><![CDATA[What BC turret do you favor and why?]]></description>
			<content:encoded><![CDATA[What BC turret do you favor and why?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hackable Experiment]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203120</link>
			<pubDate>Tue, 21 May 2024 13:39:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=6088">Skorak</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203120</guid>
			<description><![CDATA[I'm trying something here. If a comm of mine has the hackable "Encryption", a faction or standing character may attempt to hack it.<br />
<br />
This can backfire but that's part of the fun. <br />
<br />
To participate just post in the thread you wish to hack and you can roll in my server or with me ingame.<br />
<br />
<table style="width:100%;">
<tr>
	<td><span style="font-weight: bold;" class="mycode_b">Roll</span></td>
	<td><span style="font-weight: bold;" class="mycode_b">Outcome</span></td>
</tr>
<tr>
	<td>1</td>
	<td>Identify Hacker</td>
</tr>
<tr>
	<td>2</td>
	<td>Identify Hacker</td>
</tr>
<tr>
	<td>3</td>
	<td>Identify Hacking Faction</td>
</tr>
<tr>
	<td>4</td>
	<td>Identify Hacking Faction</td>
</tr>
<tr>
	<td>5</td>
	<td>First Message</td>
</tr>
<tr>
	<td>6</td>
	<td>First Message</td>
</tr>
<tr>
	<td>7</td>
	<td>All messages at point of hacking</td>
</tr>
<tr>
	<td>8</td>
	<td>All messages at point of hacking</td>
</tr>
<tr>
	<td>9</td>
	<td>All messages at point of hacking</td>
</tr>
<tr>
	<td>10</td>
	<td>7 days of thread access at point of hacking</td>
</tr>
</table>
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Faction Modifiers';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Faction Modifiers';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Faction Modifiers</a></div><div class="spoiler_body" style="display: none;">
Lane Hackers +1<br />
House Intel +1<br />
Technocracy +1<br />
Wild roll 3-9 instead (Aliens can't roll otherwise)<br />
Freelancers -1</div></div>]]></description>
			<content:encoded><![CDATA[I'm trying something here. If a comm of mine has the hackable "Encryption", a faction or standing character may attempt to hack it.<br />
<br />
This can backfire but that's part of the fun. <br />
<br />
To participate just post in the thread you wish to hack and you can roll in my server or with me ingame.<br />
<br />
<table style="width:100%;">
<tr>
	<td><span style="font-weight: bold;" class="mycode_b">Roll</span></td>
	<td><span style="font-weight: bold;" class="mycode_b">Outcome</span></td>
</tr>
<tr>
	<td>1</td>
	<td>Identify Hacker</td>
</tr>
<tr>
	<td>2</td>
	<td>Identify Hacker</td>
</tr>
<tr>
	<td>3</td>
	<td>Identify Hacking Faction</td>
</tr>
<tr>
	<td>4</td>
	<td>Identify Hacking Faction</td>
</tr>
<tr>
	<td>5</td>
	<td>First Message</td>
</tr>
<tr>
	<td>6</td>
	<td>First Message</td>
</tr>
<tr>
	<td>7</td>
	<td>All messages at point of hacking</td>
</tr>
<tr>
	<td>8</td>
	<td>All messages at point of hacking</td>
</tr>
<tr>
	<td>9</td>
	<td>All messages at point of hacking</td>
</tr>
<tr>
	<td>10</td>
	<td>7 days of thread access at point of hacking</td>
</tr>
</table>
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Faction Modifiers';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Faction Modifiers';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Faction Modifiers</a></div><div class="spoiler_body" style="display: none;">
Lane Hackers +1<br />
House Intel +1<br />
Technocracy +1<br />
Wild roll 3-9 instead (Aliens can't roll otherwise)<br />
Freelancers -1</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hurricane nerf]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203110</link>
			<pubDate>Sun, 19 May 2024 20:49:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=13949">SWATJohnny</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203110</guid>
			<description><![CDATA[Good morning fellow pilots!<br />
After the latest update the Coalition`s Hurricane lost it`s 4 forward main weapons. What happened? Only reason i joined the Coalition was because of the Hurricane from the Sol system, even now i remember the sequence from the launch video of the awesome 4 main guns shooting down the moon from where the sleeper ships launched. <br />
At the moment they exist only in my inventory, with no slots for them.  <br />
All responses are greatly apreciated.<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Good morning fellow pilots!<br />
After the latest update the Coalition`s Hurricane lost it`s 4 forward main weapons. What happened? Only reason i joined the Coalition was because of the Hurricane from the Sol system, even now i remember the sequence from the launch video of the awesome 4 main guns shooting down the moon from where the sleeper ships launched. <br />
At the moment they exist only in my inventory, with no slots for them.  <br />
All responses are greatly apreciated.<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PVP balance - problem(s) and solution(s)?]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203109</link>
			<pubDate>Sun, 19 May 2024 18:29:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=10286">Barrier</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203109</guid>
			<description><![CDATA[Hi guys.<br />
Something that came out of the recent event is that people were unsatisfied with some of the PvP engagements they were a part of. And in other cases, no engagement took place at all due to one side deciding not to show up to what looked to be an unfair fight.<br />
<br />
I have seen something similar in other cases where sign-ups are not required, such as raids and impromptu pvp. People are either worried that one side of an engagement would be too stacked and don't show up, or they decide that the current fight is already over and pull out.<br />
<br />
The examples above are not even talking about another type of balance issue that I'm sure you've seen - different player skill levels. But these two issues (number balance and skill balance) are ultimately tied together, so I think it makes sense to combine them for this discussion.<br />
<br />
So my question for you is - is PvP balance a problem? And if it is, how do we solve the problem?]]></description>
			<content:encoded><![CDATA[Hi guys.<br />
Something that came out of the recent event is that people were unsatisfied with some of the PvP engagements they were a part of. And in other cases, no engagement took place at all due to one side deciding not to show up to what looked to be an unfair fight.<br />
<br />
I have seen something similar in other cases where sign-ups are not required, such as raids and impromptu pvp. People are either worried that one side of an engagement would be too stacked and don't show up, or they decide that the current fight is already over and pull out.<br />
<br />
The examples above are not even talking about another type of balance issue that I'm sure you've seen - different player skill levels. But these two issues (number balance and skill balance) are ultimately tied together, so I think it makes sense to combine them for this discussion.<br />
<br />
So my question for you is - is PvP balance a problem? And if it is, how do we solve the problem?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Freelancer Ship Restrictions]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203047</link>
			<pubDate>Mon, 13 May 2024 23:36:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=57071">Promethean</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203047</guid>
			<description><![CDATA[Hello,<br />
<br />
I checked the search function and the last reference to ship restrictions was in 2018. For the Freelancer ID (besides the size restrictions) is there any reason why one couldn't purchase a Liberty gunboat from the Order in Omicron Mu? Are Freelancers restricted to civilian and pirate vessels only?<br />
<br />
Thank you in advance.]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I checked the search function and the last reference to ship restrictions was in 2018. For the Freelancer ID (besides the size restrictions) is there any reason why one couldn't purchase a Liberty gunboat from the Order in Omicron Mu? Are Freelancers restricted to civilian and pirate vessels only?<br />
<br />
Thank you in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A good fight.]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=202972</link>
			<pubDate>Sun, 05 May 2024 22:09:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=57019">Jack Wilder</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=202972</guid>
			<description><![CDATA[I just want to say thank you to birdy and lil birdy for a great fight. I am a new player to discovery and I haven't have this much fun with freelancer in years.]]></description>
			<content:encoded><![CDATA[I just want to say thank you to birdy and lil birdy for a great fight. I am a new player to discovery and I haven't have this much fun with freelancer in years.]]></content:encoded>
		</item>
	</channel>
</rss>