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		<title><![CDATA[Discovery Gaming Community - The Library]]></title>
		<link>https://discoverygc.com/forums/</link>
		<description><![CDATA[Discovery Gaming Community - https://discoverygc.com/forums]]></description>
		<pubDate>Wed, 18 Sep 2024 14:43:49 +0000</pubDate>
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			<title><![CDATA[The Nature of Nomad Infiltration]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=203063</link>
			<pubDate>Wed, 15 May 2024 21:04:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=3001">jammi</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=203063</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div>
<span style="font-size: 16pt;" class="mycode_size">The Nature of Nomad Infiltration</span><br />
 <br />
<div style="text-align: center;" class="mycode_align"><img style="max-width: 700px; height: auto" src="https://i.imgur.com/29M27pB.png" /></div>
 <br />
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div></div>
 <br />
<div style="margin: 0 10% 0 10%;">
The <span style="font-weight: bold;" class="mycode_b">Nomads </span>are an alien species native to the Sirius Sector. Originally created eons ago as biomechanical machines and servants of the <span style="font-weight: bold;" class="mycode_b">Daam-K'Vosh</span>, they were placed in stasis over some unknowable transgression. It is speculated that the Nomads were intended to one day awaken and begin a journey of exploration to evolutionary maturity and independence. This slumber was prematurely ended by a Rheinland expedition into the Edge Worlds in the early 790s. The Nomads discovered their birthright had been stolen by an intruder -- humanity. <br />
<br />
This began the Nomads’ insidious infiltration of the Colonies, using a creature known as an <span style="font-weight: bold;" class="mycode_b">Incubus</span>. This Nomad form can possess the human body, devouring key organs and wrapping itself around the central nervous system. Such parasitism makes the host dependent on the Incubus, and removal is invariably fatal. A host controlled by one of these Incubus parasites is commonly known as an <span style="font-weight: bold;" class="mycode_b">Infiltrator</span>. Infiltrators are terrifying opponents to face due to their heightened reflexes, and ability to drive the host body beyond its breaking point -- enabling seemingly superhuman strength, the suppression of pain and shrugging off otherwise fatal wounds. <br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/qAYh1Lm.png" loading="lazy"  width="400" height="129" alt="[Image: qAYh1Lm.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">A Nomad Incubus parasite.</span></div>
<br />
These Infiltrators initially spread their influence through Rheinland, eventually jumping from academic and corporate circles to government and military leaders. The Nomads knew they could not fight humanity head on, but quickly realized the human societies of the Houses were rotten and unstable, with natural aggression suppressed only through carefully managed political relationships and delicate trust-based arrangements. They devoted their influence to destroying these relationships, instigating the Colony Wars.<br />
<br />
To achieve this, the tiny cadre of Infiltrators amplified their impact through the creation of <span style="font-weight: bold;" class="mycode_b">Thralls</span>. These are regular, uninfected humans who have been unknowingly indoctrinated into serving the Nomads’ cause through a process of long-term psychic conditioning. This requires regular contact with an Infiltrator who then uses psychic manipulation to place the human into a suggestible state that is receptive to blindly following Nomad commands. <br />
<br />
This was most notably used during the Colony Wars by infected Rheinland Military admirals, who confined capital ship crews to the sealed environment of their ships for “readiness drills”. This quickly created large cadres of fanatically loyal Thralls who happily followed orders to wage war on their neighbors -- the Nomads having exploited and exacerbated pre-existing resentments and grievances. <div style="float:right; margin:8px 8px;"><img src="https://i.imgur.com/47lcBKX.png" loading="lazy"  width="250" height="250" alt="[Image: 47lcBKX.png]" class="mycode_img" /></div>This conditioning is not permanent however, and can be broken with time and distance away from the Infiltrator puppet master - or through the Infiltrator’s death. <br />
<br />
Thralls who are abandoned by their Infiltrator or who break free of their conditioning often suffer from amnesia-like effects, remembering only foggy and dreamlike fragments of their experience. Following the collapse of the Daam-K'Vosh energy grid after the Battle of Omicron Major, all dominated Thralls were simultaneously released as the Nomad Mindshare shattered. This initially led many to incorrectly believe the Nomads had been destroyed, and infectees returned to good health. The massive number of discharged Rheinland Military personnel suffering from post-Thrall fugue states led to the symptoms being labeled “Colony War Syndrome” by perplexed doctors who believed them to be an unusual form of mass hysteria. <br />
<br />
Fragments of these suppressed memories often surface through the victim’s subconscious, resulting in a string of broken psyches and nightmarish dreams of faceless monsters and giant worms. Clusters of such symptoms in a local population can often be a telltale sign of an Infiltrator’s passing, providing vital evidence for investigations by The Order and intelligence agencies.<br />
<br />
The Houses and Order are currently scrambling to find ways of identifying Nomad Thralls, however this has so far been stymied by the lack of obvious biological changes. Instead, detection often relies on mundane detective work, such as identifying VIPs who have suddenly and drastically changed their behavior or habits. As a result, counter-infiltration work often relies on cultivating local assets or broad <div style="float:right; margin:8px 8px;"><img src="https://i.imgur.com/HZdKYC7.png" loading="lazy"  width="250" height="250" alt="[Image: HZdKYC7.png]" class="mycode_img" /></div>networks of sympathizers who can report suspicious activity -- a matter complicated by the need to maintain a veil of secrecy over the Nomads’ existence. How to tackle identified Thralls is also a deeply controversial issue within The Order, as these humans are ultimately innocent and can be saved -- however, they can still cause untold damage until their Infiltrator is eliminated.<br />
<br />
Order agents have also noted that some populations seem to be more resistant to this indoctrination than others, particularly among the Liberty Rogues, Lane Hackers and Golden Chrysanthemums. This has prompted speculation that the effect may be linked to the heavy abuse of Cardamine by these groups -- this hypothesis is seemingly borne out by an apparent immunity possessed by The Outcasts. Research on this subject remains in a preliminary stage, with groups such as The Order, Core and Technocracy all exploring the narcotic’s possibilities.<br />
<br />
Due to the existential threat posed by Nomad Infiltrators, The Order and the Houses have all worked to produce their own countermeasures. This primarily involves developing more sophisticated means of detection, as the Incubus itself can be  spotted as a tumor-like abnormality in the victim’s physiology through detailed scans. There are also dark rumors of horrific human experiments conducted by the MND and LSF to find ways to “immunize” the human body from Incubus infestation, although it seems unlikely that these programmes were successful. <br />
<br />
Sophisticated scanners have been developed and installed at the entrances or hangars of many critical installations, using a cover story of detecting subdermal weaponry and augments. Order agents have also been equipped with handheld devices capable of producing narrow-band readings -- although using these successfully is an extremely dangerous prospect due to their short range. Despite these advances, the detection of Infiltrators in space remains fraught with difficulties, as scanning a human body to the necessary resolution, at the relevant range would require an energetic beam capable of cooking the target.<br />
<br />
<div style="float:right; margin:8px 8px;"><img src="https://i.imgur.com/yLzFoYf.png" loading="lazy"  width="250" height="193" alt="[Image: yLzFoYf.png]" class="mycode_img" /></div>Accordingly, many groups maintain central registers of vessels suspected of Nomad contamination, logging hull telemetry and engine output signatures that cannot be easily spoofed. The Order shares this data through the “Sinclair Protocol” with partner groups such as The Bundschuh, Blood Dragons and Lane Hackers. House intelligence agencies have also developed their own particular counter-infiltration approaches. The MND’s first director -- Von Claussen -- instituted a “scorched earth” policy towards any ships or personnel logged as MIA, owing to hard-won experience fighting The Wild during the Purge of Thuringia. <br />
<br />
The increasing effectiveness of The Order and some House intelligence agencies has also seen the Nomads dramatically shift their infiltration strategy. Rather than directly infecting high value government and military targets (which are subject to the greatest scrutiny and risk of detection), a more indirect approach has been adopted. Instead, the Nomads will infect individuals associated with their primary target -- perhaps a husband or wife, child, or close friend -- before dominating the intended target as a Thrall. Operating under the Infiltrator’s instruction, the Thrall will then attempt to execute the Nomads’ sinister missions, influencing politics, economies and underworlds alike. <br />
<br />
The Nomads have also adapted their ideal target profile, seeking to maximize disruption to human society by manipulating unprotected criminal groups, corporations, or soft targets hidden within the teeming billions living on House planets. While the Order and Nomads fight a direct war in the Omicrons, a furious shadow conflict also rages on these planets, as Order operatives desperately trace Thrall networks back to their source. As a result, the Order has had to take desperate measures on a number of occasions, carrying out bombings or assassinations of suspected Infiltrators to put a stop to a dire threat -- despite the collateral damage. This has significantly contributed to public perception of the organization as a terrorist movement.<br />
<br />
<hr class="mycode_hr" />
<br />
If you have questions about the above content, please feel free to post in this thread as a Story Developer Q&amp;A.<br />
<br />
<hr class="mycode_hr" /></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div>
<span style="font-size: 16pt;" class="mycode_size">The Nature of Nomad Infiltration</span><br />
 <br />
<div style="text-align: center;" class="mycode_align"><img style="max-width: 700px; height: auto" src="https://i.imgur.com/29M27pB.png" /></div>
 <br />
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div></div>
 <br />
<div style="margin: 0 10% 0 10%;">
The <span style="font-weight: bold;" class="mycode_b">Nomads </span>are an alien species native to the Sirius Sector. Originally created eons ago as biomechanical machines and servants of the <span style="font-weight: bold;" class="mycode_b">Daam-K'Vosh</span>, they were placed in stasis over some unknowable transgression. It is speculated that the Nomads were intended to one day awaken and begin a journey of exploration to evolutionary maturity and independence. This slumber was prematurely ended by a Rheinland expedition into the Edge Worlds in the early 790s. The Nomads discovered their birthright had been stolen by an intruder -- humanity. <br />
<br />
This began the Nomads’ insidious infiltration of the Colonies, using a creature known as an <span style="font-weight: bold;" class="mycode_b">Incubus</span>. This Nomad form can possess the human body, devouring key organs and wrapping itself around the central nervous system. Such parasitism makes the host dependent on the Incubus, and removal is invariably fatal. A host controlled by one of these Incubus parasites is commonly known as an <span style="font-weight: bold;" class="mycode_b">Infiltrator</span>. Infiltrators are terrifying opponents to face due to their heightened reflexes, and ability to drive the host body beyond its breaking point -- enabling seemingly superhuman strength, the suppression of pain and shrugging off otherwise fatal wounds. <br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/qAYh1Lm.png" loading="lazy"  width="400" height="129" alt="[Image: qAYh1Lm.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">A Nomad Incubus parasite.</span></div>
<br />
These Infiltrators initially spread their influence through Rheinland, eventually jumping from academic and corporate circles to government and military leaders. The Nomads knew they could not fight humanity head on, but quickly realized the human societies of the Houses were rotten and unstable, with natural aggression suppressed only through carefully managed political relationships and delicate trust-based arrangements. They devoted their influence to destroying these relationships, instigating the Colony Wars.<br />
<br />
To achieve this, the tiny cadre of Infiltrators amplified their impact through the creation of <span style="font-weight: bold;" class="mycode_b">Thralls</span>. These are regular, uninfected humans who have been unknowingly indoctrinated into serving the Nomads’ cause through a process of long-term psychic conditioning. This requires regular contact with an Infiltrator who then uses psychic manipulation to place the human into a suggestible state that is receptive to blindly following Nomad commands. <br />
<br />
This was most notably used during the Colony Wars by infected Rheinland Military admirals, who confined capital ship crews to the sealed environment of their ships for “readiness drills”. This quickly created large cadres of fanatically loyal Thralls who happily followed orders to wage war on their neighbors -- the Nomads having exploited and exacerbated pre-existing resentments and grievances. <div style="float:right; margin:8px 8px;"><img src="https://i.imgur.com/47lcBKX.png" loading="lazy"  width="250" height="250" alt="[Image: 47lcBKX.png]" class="mycode_img" /></div>This conditioning is not permanent however, and can be broken with time and distance away from the Infiltrator puppet master - or through the Infiltrator’s death. <br />
<br />
Thralls who are abandoned by their Infiltrator or who break free of their conditioning often suffer from amnesia-like effects, remembering only foggy and dreamlike fragments of their experience. Following the collapse of the Daam-K'Vosh energy grid after the Battle of Omicron Major, all dominated Thralls were simultaneously released as the Nomad Mindshare shattered. This initially led many to incorrectly believe the Nomads had been destroyed, and infectees returned to good health. The massive number of discharged Rheinland Military personnel suffering from post-Thrall fugue states led to the symptoms being labeled “Colony War Syndrome” by perplexed doctors who believed them to be an unusual form of mass hysteria. <br />
<br />
Fragments of these suppressed memories often surface through the victim’s subconscious, resulting in a string of broken psyches and nightmarish dreams of faceless monsters and giant worms. Clusters of such symptoms in a local population can often be a telltale sign of an Infiltrator’s passing, providing vital evidence for investigations by The Order and intelligence agencies.<br />
<br />
The Houses and Order are currently scrambling to find ways of identifying Nomad Thralls, however this has so far been stymied by the lack of obvious biological changes. Instead, detection often relies on mundane detective work, such as identifying VIPs who have suddenly and drastically changed their behavior or habits. As a result, counter-infiltration work often relies on cultivating local assets or broad <div style="float:right; margin:8px 8px;"><img src="https://i.imgur.com/HZdKYC7.png" loading="lazy"  width="250" height="250" alt="[Image: HZdKYC7.png]" class="mycode_img" /></div>networks of sympathizers who can report suspicious activity -- a matter complicated by the need to maintain a veil of secrecy over the Nomads’ existence. How to tackle identified Thralls is also a deeply controversial issue within The Order, as these humans are ultimately innocent and can be saved -- however, they can still cause untold damage until their Infiltrator is eliminated.<br />
<br />
Order agents have also noted that some populations seem to be more resistant to this indoctrination than others, particularly among the Liberty Rogues, Lane Hackers and Golden Chrysanthemums. This has prompted speculation that the effect may be linked to the heavy abuse of Cardamine by these groups -- this hypothesis is seemingly borne out by an apparent immunity possessed by The Outcasts. Research on this subject remains in a preliminary stage, with groups such as The Order, Core and Technocracy all exploring the narcotic’s possibilities.<br />
<br />
Due to the existential threat posed by Nomad Infiltrators, The Order and the Houses have all worked to produce their own countermeasures. This primarily involves developing more sophisticated means of detection, as the Incubus itself can be  spotted as a tumor-like abnormality in the victim’s physiology through detailed scans. There are also dark rumors of horrific human experiments conducted by the MND and LSF to find ways to “immunize” the human body from Incubus infestation, although it seems unlikely that these programmes were successful. <br />
<br />
Sophisticated scanners have been developed and installed at the entrances or hangars of many critical installations, using a cover story of detecting subdermal weaponry and augments. Order agents have also been equipped with handheld devices capable of producing narrow-band readings -- although using these successfully is an extremely dangerous prospect due to their short range. Despite these advances, the detection of Infiltrators in space remains fraught with difficulties, as scanning a human body to the necessary resolution, at the relevant range would require an energetic beam capable of cooking the target.<br />
<br />
<div style="float:right; margin:8px 8px;"><img src="https://i.imgur.com/yLzFoYf.png" loading="lazy"  width="250" height="193" alt="[Image: yLzFoYf.png]" class="mycode_img" /></div>Accordingly, many groups maintain central registers of vessels suspected of Nomad contamination, logging hull telemetry and engine output signatures that cannot be easily spoofed. The Order shares this data through the “Sinclair Protocol” with partner groups such as The Bundschuh, Blood Dragons and Lane Hackers. House intelligence agencies have also developed their own particular counter-infiltration approaches. The MND’s first director -- Von Claussen -- instituted a “scorched earth” policy towards any ships or personnel logged as MIA, owing to hard-won experience fighting The Wild during the Purge of Thuringia. <br />
<br />
The increasing effectiveness of The Order and some House intelligence agencies has also seen the Nomads dramatically shift their infiltration strategy. Rather than directly infecting high value government and military targets (which are subject to the greatest scrutiny and risk of detection), a more indirect approach has been adopted. Instead, the Nomads will infect individuals associated with their primary target -- perhaps a husband or wife, child, or close friend -- before dominating the intended target as a Thrall. Operating under the Infiltrator’s instruction, the Thrall will then attempt to execute the Nomads’ sinister missions, influencing politics, economies and underworlds alike. <br />
<br />
The Nomads have also adapted their ideal target profile, seeking to maximize disruption to human society by manipulating unprotected criminal groups, corporations, or soft targets hidden within the teeming billions living on House planets. While the Order and Nomads fight a direct war in the Omicrons, a furious shadow conflict also rages on these planets, as Order operatives desperately trace Thrall networks back to their source. As a result, the Order has had to take desperate measures on a number of occasions, carrying out bombings or assassinations of suspected Infiltrators to put a stop to a dire threat -- despite the collateral damage. This has significantly contributed to public perception of the organization as a terrorist movement.<br />
<br />
<hr class="mycode_hr" />
<br />
If you have questions about the above content, please feel free to post in this thread as a Story Developer Q&amp;A.<br />
<br />
<hr class="mycode_hr" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Second Gallic-Kusari War]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=182310</link>
			<pubDate>Fri, 31 Jul 2020 11:26:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=44352">Loremaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=182310</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div>
 <br />
<span style="font-size: 16pt;" class="mycode_size">Belligerents</span><br />
 <br />
<div style="margin: 0 20% 0 20%;">
<table style="width:100%;">
<tr><td><img src="https://discoverygc.com/forums/uploads/avatars/avatar_23336.png" loading="lazy"  width="240" height="200" alt="[Image: avatar_23336.png]" class="mycode_img" /></td>
<td><img src="https://discoverygc.com/wiki/images/thumb/7/76/Flag-kusari.png/220px-Flag-kusari.png" loading="lazy"  width="240" height="200" alt="[Image: 220px-Flag-kusari.png]" class="mycode_img" /></tr></td>
<tr><td><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: 14pt;" class="mycode_size">Confederacy of Gallia</span></span></td>
<td><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: 14pt;" class="mycode_size">Empire of Kusari</span></span></td></tr>
</table></div>
 <br />
 <br />
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div></div>
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Background</span></div>
 <br />
<div style="margin: 0 10% 0 10%;">
During the Tau war between the Kingdom of Bretonia and the Empire of Kusari, the Kingdom of Gallia made its entrance into the Sirius sector. During this moment one of the first causalities of the incoming Gallic War was the Kusari Imperial Fleet, which was decimated in the opening rounds of the Gallic invasion. The Emperor of Kusari managed to survive the destruction of his fleet, but was for some time exiled from his home. <br />
 <br />
The defeat Kusari experienced at the hands of the Royal Gallic invaders has been noted as a stain on the honour of the House of Kusari, and persistent ineptitude in following conflicts has given rise to a strata among the people to clamour for their prestige returned and their strength restored.<br />
 <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Kusari's Justification for War</span></div>
 <br />
Pushed by the ambitions of the military and the more hawkish politicians, the new strata in the Kusari upper echelons set their sights to reclaiming what was once lost. As the Tau region lay open once again and with the battered Bretonian forces locked in a struggle against some of the remnants of Royal Gallia, an opportunity arose for a prize to be seized.<br />
 <br />
Not wishing to fall victim to the same circumstance of defeat, and seeking to restore their honour against an enemy that once claimed the lives of so many officers of the Kusari Navy; The Kusari Admiralty planned an invasion of Gallia to cripple its military might and destroy its infrastructure, cutting it down to a more manageable size as the Reformed Empire takes the seat of the hegemon over the Taus.<br />
 <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Kusari's advance into the Taus</span></div>
 <br />
It was summarised that in order to effectively conduct an invasion of Gallia, the corridors of Tau-23 and Tau-53 must firstly be secured. However what laid in as a problem to accessing at least one of those corridors was Tau-31, a system formerly controlled by the Crayter Republic. It was at the direction of the Admiralty that the system be taken swiftly, and the Holman junction be secured for the advance into Gallia. However the aggression displayed to seize the junction needed a reason. <br />
 <br />
The Sirius Coalition managed to give that reason in their attempt to establish a base in Kusari. A detachment of the Nagasaki, lead by the then Captain Kato, assaulted the station and its defences and forcefully ejected the Coalition from Kyushu. Using this as a pretense to then move into the Taus in order to better police it, than the current resident whom allowed Coalition's construction vessels to slip by.<br />
 <br />
A cruiser deployment was used to swiftly close the distance from the gate to the junction and issue demands to the Crayter Republic in the area. A battleship fleet deployment was close behind and such a show of force prompted the Republic to withdraw.<br />
 <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Kusari's lightning war into Gallia</span></div>
 <br />
Through the use of their own corporations and the Hogosha, Kusari Intelligence managed to discover that Gallia had an increased presence in the Zurich system, and defences within Languedoc and Lorraine could be swiftly overrun. If the strike were to happen, it must happen now, and the orders to launch the two-pronged attack were given.<br />
 <br />
In Tau-53, Misaki Station was used as a launch point against La Charite Spaceport. The Battleship Matsumoto pre-positioned itself in the system to take advantage for when the invasion order came in. The fleet was able to strike against the communication relays in a moments notice and prevent escape through using lanes, before the fleets presence was detected by the frontier outpost.<br />
 <br />
Under the guise of trade ships, the station was quickly infiltrated then captured by Kusari marines stowed upon Samura transports. The station's security ships were intercepted by the KNF, Gallic police and navy units were destroyed, and traders were prevented from fleeing the junction. Battleship Matsumoto would then push on to Lorraine before the events could settle down.<br />
 <br />
A similar event took place in Tau-23, in which case the Kusari vanguard slipped into the system undetected with the sole aim of disabling communications. Cheronsee Outpost was used to being harassed by local pirates, and was ill-prepared to fight the vanguard force it was faced with. Using a similar tactic deployed by the pirates of the system, the KNF moved in the shadows of asteroids to close the distance on Cheronsee. A secondary force pushed ahead to interrupt the lanes to Languedoc and prevent those who attempted to flee. <br />
 <br />
The vanguard units launched their attack on the frontier outpost and were successful in disabling its communication ability and defeating the defenders. Cheronsee logged another pirate attack on the station, something that was not uncommon, before it went dark. Battleship Nagasaki had entered into the system just moments before the fall of Cheronsee, it would continue on all the way into Languedoc. <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">To be continued...</span></div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div>
 <br />
<span style="font-size: 16pt;" class="mycode_size">Belligerents</span><br />
 <br />
<div style="margin: 0 20% 0 20%;">
<table style="width:100%;">
<tr><td><img src="https://discoverygc.com/forums/uploads/avatars/avatar_23336.png" loading="lazy"  width="240" height="200" alt="[Image: avatar_23336.png]" class="mycode_img" /></td>
<td><img src="https://discoverygc.com/wiki/images/thumb/7/76/Flag-kusari.png/220px-Flag-kusari.png" loading="lazy"  width="240" height="200" alt="[Image: 220px-Flag-kusari.png]" class="mycode_img" /></tr></td>
<tr><td><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: 14pt;" class="mycode_size">Confederacy of Gallia</span></span></td>
<td><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: 14pt;" class="mycode_size">Empire of Kusari</span></span></td></tr>
</table></div>
 <br />
 <br />
<div style="margin: 0 10% 0 10%;">
<hr class="mycode_hr" /></div></div>
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Background</span></div>
 <br />
<div style="margin: 0 10% 0 10%;">
During the Tau war between the Kingdom of Bretonia and the Empire of Kusari, the Kingdom of Gallia made its entrance into the Sirius sector. During this moment one of the first causalities of the incoming Gallic War was the Kusari Imperial Fleet, which was decimated in the opening rounds of the Gallic invasion. The Emperor of Kusari managed to survive the destruction of his fleet, but was for some time exiled from his home. <br />
 <br />
The defeat Kusari experienced at the hands of the Royal Gallic invaders has been noted as a stain on the honour of the House of Kusari, and persistent ineptitude in following conflicts has given rise to a strata among the people to clamour for their prestige returned and their strength restored.<br />
 <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Kusari's Justification for War</span></div>
 <br />
Pushed by the ambitions of the military and the more hawkish politicians, the new strata in the Kusari upper echelons set their sights to reclaiming what was once lost. As the Tau region lay open once again and with the battered Bretonian forces locked in a struggle against some of the remnants of Royal Gallia, an opportunity arose for a prize to be seized.<br />
 <br />
Not wishing to fall victim to the same circumstance of defeat, and seeking to restore their honour against an enemy that once claimed the lives of so many officers of the Kusari Navy; The Kusari Admiralty planned an invasion of Gallia to cripple its military might and destroy its infrastructure, cutting it down to a more manageable size as the Reformed Empire takes the seat of the hegemon over the Taus.<br />
 <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Kusari's advance into the Taus</span></div>
 <br />
It was summarised that in order to effectively conduct an invasion of Gallia, the corridors of Tau-23 and Tau-53 must firstly be secured. However what laid in as a problem to accessing at least one of those corridors was Tau-31, a system formerly controlled by the Crayter Republic. It was at the direction of the Admiralty that the system be taken swiftly, and the Holman junction be secured for the advance into Gallia. However the aggression displayed to seize the junction needed a reason. <br />
 <br />
The Sirius Coalition managed to give that reason in their attempt to establish a base in Kusari. A detachment of the Nagasaki, lead by the then Captain Kato, assaulted the station and its defences and forcefully ejected the Coalition from Kyushu. Using this as a pretense to then move into the Taus in order to better police it, than the current resident whom allowed Coalition's construction vessels to slip by.<br />
 <br />
A cruiser deployment was used to swiftly close the distance from the gate to the junction and issue demands to the Crayter Republic in the area. A battleship fleet deployment was close behind and such a show of force prompted the Republic to withdraw.<br />
 <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">Kusari's lightning war into Gallia</span></div>
 <br />
Through the use of their own corporations and the Hogosha, Kusari Intelligence managed to discover that Gallia had an increased presence in the Zurich system, and defences within Languedoc and Lorraine could be swiftly overrun. If the strike were to happen, it must happen now, and the orders to launch the two-pronged attack were given.<br />
 <br />
In Tau-53, Misaki Station was used as a launch point against La Charite Spaceport. The Battleship Matsumoto pre-positioned itself in the system to take advantage for when the invasion order came in. The fleet was able to strike against the communication relays in a moments notice and prevent escape through using lanes, before the fleets presence was detected by the frontier outpost.<br />
 <br />
Under the guise of trade ships, the station was quickly infiltrated then captured by Kusari marines stowed upon Samura transports. The station's security ships were intercepted by the KNF, Gallic police and navy units were destroyed, and traders were prevented from fleeing the junction. Battleship Matsumoto would then push on to Lorraine before the events could settle down.<br />
 <br />
A similar event took place in Tau-23, in which case the Kusari vanguard slipped into the system undetected with the sole aim of disabling communications. Cheronsee Outpost was used to being harassed by local pirates, and was ill-prepared to fight the vanguard force it was faced with. Using a similar tactic deployed by the pirates of the system, the KNF moved in the shadows of asteroids to close the distance on Cheronsee. A secondary force pushed ahead to interrupt the lanes to Languedoc and prevent those who attempted to flee. <br />
 <br />
The vanguard units launched their attack on the frontier outpost and were successful in disabling its communication ability and defeating the defenders. Cheronsee logged another pirate attack on the station, something that was not uncommon, before it went dark. Battleship Nagasaki had entered into the system just moments before the fall of Cheronsee, it would continue on all the way into Languedoc. <br />
 <br />
<hr class="mycode_hr" />
 <br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 15pt;" class="mycode_size">To be continued...</span></div></div>]]></content:encoded>
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			<title><![CDATA[The Library & Directory]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=181653</link>
			<pubDate>Wed, 08 Jul 2020 13:13:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=44352">Loremaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=181653</guid>
			<description><![CDATA[<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">The Library</span> </span></div>
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Disclaimer:</span> </span><br />
<br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;">The intended use of this sub-forum is to give more explanation to what has happened in the past, the events that have occurred, the in-lore characters who have been important for narrative progression, and other items which may be deemed suitable. The primary idea behind this was to allow for greater explanation of canon lore that is otherwise unsuitable for in-game infocards, as it would incur more bloat for something that should not be many paragraphs long. Since story does not have a monopoly on knowledge of Disco's history, submissions were also added. While the Discovery Wiki fill's this role in part, due to the freely edited nature of it, and abundance of non-canon material makes it somewhat unreliable.</div></div></div>
<br />
<div style="text-align: center;" class="mycode_align">Feedback / Questions over <a href="https://discoverygc.com/forums/showthread.php?tid=181572" target="_blank" rel="noopener" class="mycode_url">here.</a></div>
<br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<br />
<br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Rules &amp; Guidelines for Submissions:</span> </span><br />
<div style="margin-left:40px; margin-right:40px;"><ul class="mycode_list"><li>Should be written with impartial language,<br />
</li>
<li>Should be presented well,<br />
</li>
<li>Should be in understandable English,<br />
</li>
<li>Images can be included for illustrative purposes and should not exceed forum rule limitations,<br />
</li>
<li>Submissions must be posted <a href="https://discoverygc.com/forums/forumdisplay.php?fid=597" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
</li>
<li>Once submitted and accepted, the post comes under Story control,<br />
</li>
<li>Story may edit the post thereafter.<br />
</li>
</ul></div></div></div>
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<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">Directory</span> </span><br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
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</div>]]></description>
			<content:encoded><![CDATA[<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">The Library</span> </span></div>
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Disclaimer:</span> </span><br />
<br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;">The intended use of this sub-forum is to give more explanation to what has happened in the past, the events that have occurred, the in-lore characters who have been important for narrative progression, and other items which may be deemed suitable. The primary idea behind this was to allow for greater explanation of canon lore that is otherwise unsuitable for in-game infocards, as it would incur more bloat for something that should not be many paragraphs long. Since story does not have a monopoly on knowledge of Disco's history, submissions were also added. While the Discovery Wiki fill's this role in part, due to the freely edited nature of it, and abundance of non-canon material makes it somewhat unreliable.</div></div></div>
<br />
<div style="text-align: center;" class="mycode_align">Feedback / Questions over <a href="https://discoverygc.com/forums/showthread.php?tid=181572" target="_blank" rel="noopener" class="mycode_url">here.</a></div>
<br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<br />
<br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: large;" class="mycode_size">Rules &amp; Guidelines for Submissions:</span> </span><br />
<div style="margin-left:40px; margin-right:40px;"><ul class="mycode_list"><li>Should be written with impartial language,<br />
</li>
<li>Should be presented well,<br />
</li>
<li>Should be in understandable English,<br />
</li>
<li>Images can be included for illustrative purposes and should not exceed forum rule limitations,<br />
</li>
<li>Submissions must be posted <a href="https://discoverygc.com/forums/forumdisplay.php?fid=597" target="_blank" rel="noopener" class="mycode_url">here</a>.<br />
</li>
<li>Once submitted and accepted, the post comes under Story control,<br />
</li>
<li>Story may edit the post thereafter.<br />
</li>
</ul></div></div></div>
<br />
<br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Oswald;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">Directory</span> </span><br />
<div style="margin-left: 40px; margin-right: 40px;"><div style="margin-left:40px; margin-right:40px;"><hr class="mycode_hr" /></div></div>
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</div>]]></content:encoded>
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