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	<channel>
		<title><![CDATA[Discovery Gaming Community - Discovery Mod Bug Reports]]></title>
		<link>https://discoverygc.com/forums/</link>
		<description><![CDATA[Discovery Gaming Community - https://discoverygc.com/forums]]></description>
		<pubDate>Wed, 18 Sep 2024 19:11:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Retrofit Explorer - Hard points]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204684</link>
			<pubDate>Sat, 14 Sep 2024 10:28:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=32496">Vamp</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204684</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Ship has 2 cargo pod mounting points, both on port side, none balancing the starboard side<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Buy ship<br />
</li>
<li>Mount cargo pods<br />
</li>
</ul>
<br />
Additional Information: adding 2 mounts on port side would be good<br />
<br />
Do not repeat this template for unrelated bugs, each needs their own thread.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Ship has 2 cargo pod mounting points, both on port side, none balancing the starboard side<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Buy ship<br />
</li>
<li>Mount cargo pods<br />
</li>
</ul>
<br />
Additional Information: adding 2 mounts on port side would be good<br />
<br />
Do not repeat this template for unrelated bugs, each needs their own thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Server Config] Unioners cannot use Corsair weapons]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204672</link>
			<pubDate>Thu, 12 Sep 2024 19:29:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28125">TheSauron</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204672</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Unioners cannot use Corsair weapons<br />
<br />
<br />
Additional Information: Unioner ID does not have the Corsair Weapons techcell. Given all other Corsair partners have both Weapons and Transports, while the Unioners have Transports only, I assume it's an oversight.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Unioners cannot use Corsair weapons<br />
<br />
<br />
Additional Information: Unioner ID does not have the Corsair Weapons techcell. Given all other Corsair partners have both Weapons and Transports, while the Unioners have Transports only, I assume it's an oversight.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Equipment] Bomber Bombs do not auto restock]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204668</link>
			<pubDate>Thu, 12 Sep 2024 14:35:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=37856">Tenshi</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204668</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Scorchers and Neutralizers do not restock automatically with /autobuy<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Grab a bomber<br />
</li>
<li>Mount bombs<br />
</li>
<li>/autobuy all on<br />
</li>
<li>Cry<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Scorchers and Neutralizers do not restock automatically with /autobuy<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Grab a bomber<br />
</li>
<li>Mount bombs<br />
</li>
<li>/autobuy all on<br />
</li>
<li>Cry<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Retrofit Explorer Shield Bug summary]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204653</link>
			<pubDate>Mon, 09 Sep 2024 18:59:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=32496">Vamp</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204653</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment <br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Retrofit Explorer - equipment change/buy crashes game <br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Step 1: Buy ship<br />
</li>
<li>Step 2: Unmount the package supplied Shield, can't remount and game crashes back to menu<br />
</li>
</ul>
<br />
Additional Information: Extra notes go here<br />
<br />
<br />
Do not repeat this template for unrelated bugs, each needs their own thread.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment <br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Retrofit Explorer - equipment change/buy crashes game <br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Step 1: Buy ship<br />
</li>
<li>Step 2: Unmount the package supplied Shield, can't remount and game crashes back to menu<br />
</li>
</ul>
<br />
Additional Information: Extra notes go here<br />
<br />
<br />
Do not repeat this template for unrelated bugs, each needs their own thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Infocard]typo on Jena station]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204605</link>
			<pubDate>Thu, 05 Sep 2024 21:15:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=16474">rwx</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204605</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Infocard<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> <a href="https://i.imgur.com/UnrVFl5.png" target="_blank" rel="noopener" class="mycode_url">typo</a> on Jena station infocard]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Infocard<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> <a href="https://i.imgur.com/UnrVFl5.png" target="_blank" rel="noopener" class="mycode_url">typo</a> on Jena station infocard]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Server Config] nWildRh restart has no guns]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204584</link>
			<pubDate>Wed, 04 Sep 2024 13:40:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28125">TheSauron</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204584</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> nWildRh restart has no guns<br />
<br />
<br />
Additional Information: As in the title, the Starflier you get from the nWildRh restart has no weapons on it.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> nWildRh restart has no guns<br />
<br />
<br />
Additional Information: As in the title, the Starflier you get from the nWildRh restart has no weapons on it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Art] Liberty HF/VHF/BMB Engine]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204554</link>
			<pubDate>Mon, 02 Sep 2024 14:01:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28125">TheSauron</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204554</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Art<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Liberty HF/VHF/BMB Engine is all messed up<br />
<br />
<br />
Additional Information: Someone somewhere at some point modified the vfx used by the Liberty HF/VHF/BMB engines, messing it up in all sorts of ways. The contrail's point of origin is wrong, it persists on idle and the engine is unnaturally dim.<br />
<br />
See the video plus a recording of the Insurgency engine, which is a recolour of how the Liberty engine is supposed to look like:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Baxex4nxlBY" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/aOuZDreqUfY" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Art<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Liberty HF/VHF/BMB Engine is all messed up<br />
<br />
<br />
Additional Information: Someone somewhere at some point modified the vfx used by the Liberty HF/VHF/BMB engines, messing it up in all sorts of ways. The contrail's point of origin is wrong, it persists on idle and the engine is unnaturally dim.<br />
<br />
See the video plus a recording of the Insurgency engine, which is a recolour of how the Liberty engine is supposed to look like:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Baxex4nxlBY" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/aOuZDreqUfY" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Ships] Donau keeps its weapons during fuse]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204517</link>
			<pubDate>Thu, 29 Aug 2024 01:26:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28365">Fab</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204517</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Ship Stats<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Donau keeps its weapons during fuse<br />
<br />
The Donau has an improper fuse that allows it to keep its weapons after the fuse is triggered, giving it a few seconds of free damage.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Ship Stats<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Donau keeps its weapons during fuse<br />
<br />
The Donau has an improper fuse that allows it to keep its weapons after the fuse is triggered, giving it a few seconds of free damage.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Reputation] MND praise you for putting holes in the Military.]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204509</link>
			<pubDate>Tue, 27 Aug 2024 14:30:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=56183">Eternal.Journey</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204509</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config (I guess? Rep might be this?)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> MND like to hear RM being killed. <br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Step 1 do /rep in game.<br />
</li>
<li>Step 2 shoot RM ships.<br />
</li>
<li>Step 3 do /rep again. notice how RM rep goes down (as expected) and MND give you a pat on the back and a cookie for your troubles (not expected).<br />
</li>
</ul>
<br />
Additional Information: Evidence of it happening:<br />
<br />
[27.08.2024 14:00:53] Faction: Rheinland Military ? -0.19<br />
[27.08.2024 14:00:53] Faction: MND ? 0.28<br />
<br />
[27.08.2024 14:01:44] A bounty of &#36;900 credits has been deposited into your account.<br />
[27.08.2024 14:02:50] A bounty of &#36;900 credits has been deposited into your account.<br />
[27.08.2024 14:03:23] A bounty of &#36;900 credits has been deposited into your account.<br />
[27.08.2024 14:04:23] A bounty of &#36;900 credits has been deposited into your account.<br />
<br />
[27.08.2024 14:07:03] Faction: Rheinland Military ? -0.49<br />
[27.08.2024 14:07:03] Faction: MND ? 0.31]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config (I guess? Rep might be this?)<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> MND like to hear RM being killed. <br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Step 1 do /rep in game.<br />
</li>
<li>Step 2 shoot RM ships.<br />
</li>
<li>Step 3 do /rep again. notice how RM rep goes down (as expected) and MND give you a pat on the back and a cookie for your troubles (not expected).<br />
</li>
</ul>
<br />
Additional Information: Evidence of it happening:<br />
<br />
[27.08.2024 14:00:53] Faction: Rheinland Military ? -0.19<br />
[27.08.2024 14:00:53] Faction: MND ? 0.28<br />
<br />
[27.08.2024 14:01:44] A bounty of &#36;900 credits has been deposited into your account.<br />
[27.08.2024 14:02:50] A bounty of &#36;900 credits has been deposited into your account.<br />
[27.08.2024 14:03:23] A bounty of &#36;900 credits has been deposited into your account.<br />
[27.08.2024 14:04:23] A bounty of &#36;900 credits has been deposited into your account.<br />
<br />
[27.08.2024 14:07:03] Faction: Rheinland Military ? -0.49<br />
[27.08.2024 14:07:03] Faction: MND ? 0.31]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Base model] Stuck on Battlecruiser Lehigh]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204491</link>
			<pubDate>Mon, 26 Aug 2024 18:51:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=48259">Leeon26</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204491</guid>
			<description><![CDATA[<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">====================</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Base model<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Can't undock from Battlecruiser Lehigh in a Hammerhead<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">====================</span></span><br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Get a Hammerhead to Battlecruiser Lehigh in Ontario<br />
</li>
<li>Dock<br />
</li>
<li>Undock and you'll see that you're stuck and nothing gets you out. Not rolling, not strafing, no engine kill while floating down, no /stuck<br />
</li>
</ul>
It's a part of the top fin, immediately stuck from the get go that prevents and movements down while being in the scene of undocking.<br />
Should be something with the model.<br />
I haven't done more testing, only Hammerhead.]]></description>
			<content:encoded><![CDATA[<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">====================</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Base model<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Can't undock from Battlecruiser Lehigh in a Hammerhead<br />
<span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">====================</span></span><br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Get a Hammerhead to Battlecruiser Lehigh in Ontario<br />
</li>
<li>Dock<br />
</li>
<li>Undock and you'll see that you're stuck and nothing gets you out. Not rolling, not strafing, no engine kill while floating down, no /stuck<br />
</li>
</ul>
It's a part of the top fin, immediately stuck from the get go that prevents and movements down while being in the scene of undocking.<br />
Should be something with the model.<br />
I haven't done more testing, only Hammerhead.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Equipment]Rheinland civilian npc uses lawful guns]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204439</link>
			<pubDate>Wed, 21 Aug 2024 19:28:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=16474">rwx</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204439</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span>  Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Rheinland civilian npc uses lawful guns<br />
<br />
Additional Information: <br />
<a href="https://i.imgur.com/wUUd4LT.png" target="_blank" rel="noopener" class="mycode_url">This</a> Imperial Shipping snub in New-Berlin has Rheinland lawful guns [Stealthblade Mk II] equipped. <br />
While it is fine tech-compat-wise, please change it in something a Rheinland civilian would use.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span>  Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Rheinland civilian npc uses lawful guns<br />
<br />
Additional Information: <br />
<a href="https://i.imgur.com/wUUd4LT.png" target="_blank" rel="noopener" class="mycode_url">This</a> Imperial Shipping snub in New-Berlin has Rheinland lawful guns [Stealthblade Mk II] equipped. <br />
While it is fine tech-compat-wise, please change it in something a Rheinland civilian would use.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Server Config] /restart nNomads is outdated]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204437</link>
			<pubDate>Wed, 21 Aug 2024 16:20:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=38108">Chronicron</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204437</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> /restart nNomads is outdated<br />
<br />
Hello. Sorry to bother, but It's me, <a href="https://discoverygc.com/forums/showthread.php?tid=199331" target="_blank" rel="noopener" class="mycode_url">again</a>.<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Create a ship<br />
</li>
<li>type in /restart nNomads<br />
</li>
<li>Look at the map (and your inventory)<br />
</li>
</ul>
<br />
Compared to other Restarts, nNomads (an Indie Nomad restart) is severely out of date. It's placed on The Ravine, not a Home System of the Nomads, to which you need to make two jumps. <span style="text-decoration: line-through;" class="mycode_s">It's still a Camera Ship and it still has the <a href="https://imgur.com/undefined" target="_blank" rel="noopener" class="mycode_url">three tutorial items</a> in its cargo hold, unlike all other restarts that now feature a Starflier with equipment. </span><br />
<br />
It also has a severely outdated navmap of its ZoI, some systems are not even completely mapped. <a href="https://imgur.com/CGXFRc8" target="_blank" rel="noopener" class="mycode_url">[snip1]</a><br />
<br />
Kindly put the restart on Dur-Shurrikun in Omicron Iota<span style="text-decoration: line-through;" class="mycode_s">, make it a Nomad Navigator with no extra cargo and two Lesser Nomad Hybrid Cannons (Class 1s)</span><br />
<br />
As for the map, please include the systems that are frequented by the Mainshare Nomads (K'Hara| Included), fully mapped, as it was done for the nVagrant restart<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;System List';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;System List';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />System List</a></div><div class="spoiler_body" style="display: none;">Omicron Alpha<br />
Omicron Beta<br />
Omicron Theta<br />
Omicron Gamma<br />
Omicron Kappa<br />
Omicron Delta<br />
Omicron Pi<br />
Omicron Psi<br />
Omicron Minor<br />
Omicron Major<br />
Omicron Iota<br />
Omicron Mu<br />
Omicron Zeta<br />
Omega-41<br />
Omega-11<br />
Omega-5<br />
Omega-11<br />
Omega-3<br />
Omega-7<br />
Thuringia<br />
Dresden<br />
Frankfurt<br />
New Berlin<br />
Stuttgart<br />
Sigma-15<br />
Sigma-13<br />
Sigma-17<br />
Sigma-19<br />
Sigma-59<br />
Tohoku</div></div>
Thanks in advance.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> /restart nNomads is outdated<br />
<br />
Hello. Sorry to bother, but It's me, <a href="https://discoverygc.com/forums/showthread.php?tid=199331" target="_blank" rel="noopener" class="mycode_url">again</a>.<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Create a ship<br />
</li>
<li>type in /restart nNomads<br />
</li>
<li>Look at the map (and your inventory)<br />
</li>
</ul>
<br />
Compared to other Restarts, nNomads (an Indie Nomad restart) is severely out of date. It's placed on The Ravine, not a Home System of the Nomads, to which you need to make two jumps. <span style="text-decoration: line-through;" class="mycode_s">It's still a Camera Ship and it still has the <a href="https://imgur.com/undefined" target="_blank" rel="noopener" class="mycode_url">three tutorial items</a> in its cargo hold, unlike all other restarts that now feature a Starflier with equipment. </span><br />
<br />
It also has a severely outdated navmap of its ZoI, some systems are not even completely mapped. <a href="https://imgur.com/CGXFRc8" target="_blank" rel="noopener" class="mycode_url">[snip1]</a><br />
<br />
Kindly put the restart on Dur-Shurrikun in Omicron Iota<span style="text-decoration: line-through;" class="mycode_s">, make it a Nomad Navigator with no extra cargo and two Lesser Nomad Hybrid Cannons (Class 1s)</span><br />
<br />
As for the map, please include the systems that are frequented by the Mainshare Nomads (K'Hara| Included), fully mapped, as it was done for the nVagrant restart<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;System List';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;System List';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />System List</a></div><div class="spoiler_body" style="display: none;">Omicron Alpha<br />
Omicron Beta<br />
Omicron Theta<br />
Omicron Gamma<br />
Omicron Kappa<br />
Omicron Delta<br />
Omicron Pi<br />
Omicron Psi<br />
Omicron Minor<br />
Omicron Major<br />
Omicron Iota<br />
Omicron Mu<br />
Omicron Zeta<br />
Omega-41<br />
Omega-11<br />
Omega-5<br />
Omega-11<br />
Omega-3<br />
Omega-7<br />
Thuringia<br />
Dresden<br />
Frankfurt<br />
New Berlin<br />
Stuttgart<br />
Sigma-15<br />
Sigma-13<br />
Sigma-17<br />
Sigma-19<br />
Sigma-59<br />
Tohoku</div></div>
Thanks in advance.]]></content:encoded>
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			<title><![CDATA[[Equipment] Lesser Nomad Hybrid Cannon]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204340</link>
			<pubDate>Mon, 12 Aug 2024 23:24:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28125">TheSauron</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204340</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Lesser Nomad Hybrid Cannon<br />
<br />
<br />
Additional Information: The Lesser Nomad Hybrid Cannon is actually a class 1 equivalent of the Nomad Hybrid Blaster. The Cannon has no class 1 variant.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Equipment<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Lesser Nomad Hybrid Cannon<br />
<br />
<br />
Additional Information: The Lesser Nomad Hybrid Cannon is actually a class 1 equivalent of the Nomad Hybrid Blaster. The Cannon has no class 1 variant.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Server Config] Independent Crayter ID]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204335</link>
			<pubDate>Sun, 11 Aug 2024 20:02:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=28125">TheSauron</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204335</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Independent Crayter ID cannot engage Gallic ships<br />
<br />
<br />
Additional Information: The independent Crayter ID appears to have lost its "- Can attack Gallic combat ships within the Taus." line. This makes the ID awfully declawed when dealing with their de-facto main enemy government. Given that BAF/KNF/GN still have their Tau lines, I'm assuming that the removal of it from Crayter was an oversight.<br />
<br />
Also, given that Coronado itself does not appear to be classified as a Tau, the line should probably be adjusted to include it as well, or perhaps even become Sirius-wide engagement.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Server Config<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> Independent Crayter ID cannot engage Gallic ships<br />
<br />
<br />
Additional Information: The independent Crayter ID appears to have lost its "- Can attack Gallic combat ships within the Taus." line. This makes the ID awfully declawed when dealing with their de-facto main enemy government. Given that BAF/KNF/GN still have their Tau lines, I'm assuming that the removal of it from Crayter was an oversight.<br />
<br />
Also, given that Coronado itself does not appear to be classified as a Tau, the line should probably be adjusted to include it as well, or perhaps even become Sirius-wide engagement.]]></content:encoded>
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		<item>
			<title><![CDATA[[Ships] Advanced train lights incorrectly oriented]]></title>
			<link>https://discoverygc.com/forums/showthread.php?tid=204323</link>
			<pubDate>Sat, 10 Aug 2024 22:32:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://discoverygc.com/forums/member.php?action=profile&uid=56841">Big Bison Bessie</a>]]></dc:creator>
			<guid isPermaLink="false">https://discoverygc.com/forums/showthread.php?tid=204323</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Ship<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> advanced train headlights orient incorrectly<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Buy advanced train<br />
</li>
<li>change two forward bow headlights to cone lights<br />
<br />
</li>
</ul>
<br />
The advanced train's headlights are incorrectly oriented.  When pimpship is used to set lights 03 and 04 to cone to illuminate the environment the light points directly down and not forward.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Type:</span></span> Ship<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFFF00;" class="mycode_color">Bug:</span></span> advanced train headlights orient incorrectly<br />
<br />
Reproduction Steps:<ul class="mycode_list"><li>Buy advanced train<br />
</li>
<li>change two forward bow headlights to cone lights<br />
<br />
</li>
</ul>
<br />
The advanced train's headlights are incorrectly oriented.  When pimpship is used to set lights 03 and 04 to cone to illuminate the environment the light points directly down and not forward.]]></content:encoded>
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