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  Discovery Gaming Community Discovery General News and Announcements
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DSCore - An Online FLStat/Wiki Replacement

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DSCore - An Online FLStat/Wiki Replacement
Offline Grumblesaur
02-26-2019, 07:00 AM,
#11
Member
Posts: 2,722
Threads: 53
Joined: Sep 2008

I think you just killed my wiki bookmark.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline TheShooter36
02-26-2019, 07:04 AM,
#12
Guardian of Oaths
Posts: 1,968
Threads: 228
Joined: Jul 2014

Laz, great job and I already have a bug report for you. The thing cannot draw info for Gallic Liner when you press it.

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Offline Sombs
02-26-2019, 07:31 AM,
#13
Naughty Catto
Posts: 6,620
Threads: 488
Joined: Feb 2014

This is cool! Could you add object (construct, satellige, ship, station, depot, jump hole, jump gate, weapon platform, star, planet) count, jump holes/gates count and dockables (station entity) count in the system tab? You'd need to tell the tool to read all system inis for that to browse through entity classes? And dedicates zones for mining?




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Laz
02-26-2019, 08:15 AM,
#14
Retired Code Monkey
Posts: 1,849
Threads: 103
Joined: Jan 2014

(02-26-2019, 07:04 AM)TheShooter36 Wrote: Laz, great job and I already have a bug report for you. The thing cannot draw info for Gallic Liner when you press it.

Please see the notes section. Many ships still fail to load because their UTF is malformed. This is mostly on milk shape exported models iirc. If none load, get an up to date version of one of the major browsers.

(02-26-2019, 07:31 AM)Sombra Hookier Wrote: This is cool! Could you add object (construct, satellite, ship, station, depot, jump hole, jump gate, weapon platform, star, planet) count, jump holes/gates count and dockables (station entity) count in the system tab? You'd need to tell the tool to read all system inis for that to browse through entity classes? And dedicates zones for mining?

Solar object viewer is planned, mining zones will be done when the server-side sync is finished. I might look into an object tree view browser, but I'm currently working on FLHook documentation. I hope this answers your question?

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Offline Durandal
02-26-2019, 08:18 AM,
#15
Member
Posts: 5,105
Threads: 264
Joined: Apr 2009

I think it's very cool to see how Discovery is finally moving into the future with tools like these. Great work so far, Laz.
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Offline Sombs
02-26-2019, 08:40 AM,
#16
Naughty Catto
Posts: 6,620
Threads: 488
Joined: Feb 2014

(02-26-2019, 08:15 AM)Laz Wrote:
(02-26-2019, 07:31 AM)Sombra Hookier Wrote: This is cool! Could you add object (construct, satellite, ship, station, depot, jump hole, jump gate, weapon platform, star, planet) count, jump holes/gates count and dockables (station entity) count in the system tab? You'd need to tell the tool to read all system inis for that to browse through entity classes? And dedicates zones for mining?

Solar object viewer is planned, mining zones will be done when the server-side sync is finished. I might look into an object tree view browser, but I'm currently working on FLHook documentation. I hope this answers your question?

Sorta, yeah. I'm curious about certain system stats, as I always thought New York was the most item-bloated system until I took a closer look at New London with those 300 Nav buoys.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Sanctions
02-26-2019, 11:07 AM,
#17
Member
Posts: 299
Threads: 5
Joined: Feb 2015

So Yuri is still investing his time in this? Surprised to see, hi to him.

[tCS]
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Offline Connor
02-26-2019, 11:26 AM,
#18
Nomadmin
Posts: 3,604
Threads: 326
Joined: Aug 2012
Staff roles:
Server Administrator

Well done laz. I'm curious though. Does this take information directly from the server so it's automatically updated or do you have to manually update the program when things change?

[Image: Snoopyman.gif]
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Offline Rantari
02-26-2019, 11:38 AM,
#19
Disciple of NoMe
Posts: 188
Threads: 13
Joined: Jul 2017

It’s automated, so it won’t end up like the wiki did with countless outdated pages

[Image: cancer.jpg]
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Offline Laz
02-26-2019, 11:44 AM,
#20
Retired Code Monkey
Posts: 1,849
Threads: 103
Joined: Jan 2014

You have to regenerate the database, which takes about 60 seconds, manually.

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