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Tutorial - Sci Data Anomaly "Mining"

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Tutorial - Sci Data Anomaly "Mining"
Offline Discovery Freelancer Tutorials
04-17-2019, 09:14 PM, (This post was last modified: 04-05-2024, 03:22 AM by TheKusari.)
#1
The Angels
Posts: 48
Threads: 22
Joined: May 2012

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SCIENTIFIC DATA MINING GUIDE

Updated for 5.0, 22-11-2023
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INDEX
  • Clicking on a Part will jump you to that section.
  • Part I : Introduction
  • Part II : What You Need
  • Part III : Anomaly Locations
  • Part IV : Research Station Locations
  • Part V : Scientific Data Rewards
  • Part VI : Extra Information

Feedback and corrections are welcome.
Created by @Rantari with the help of The Discovery Angels: 17th April 2019
Last Updated: 22/11/23 @TheKusari

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Part I
INTRODUCTION




[Image: sGQGtP0.png]
[Image: yAWsOvJ.png]
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You may be wondering, what is Scientific Data? It's considered by most players as a secondary currency within the game. Only used to obtain high tech equipment and items for specific purposes. There is a specific way you can earn Scientific Data, below we will go through the kind of ship you'll need, items and locations to visit.











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Part II
WHAT YOU NEED

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"Corvo"-Class Civilian Deep Space Explorer

Can be purchased from:
  • Corfu Base, Omicron Theta System
  • Freeport 6, Tau-29 System
  • Price: 2,056,000 sc
  • Any ID can use the Corvo, as it has 260 cargo space.

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[Image: 5s5Fo8T.png]
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"Lucullus"-Class Gallic Liner

Can be purchased from:
  • Calais Research Facility, Picardy System
  • Sarcelles Shipping Facility, Ile-de-France System
  • Vendome Station, Orleanais System
  • Price: 2,205,001 sc
  • Only certain IDs can use the Lucullus, as it has 4,000 cargo space.

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[Image: I7P3XGk.png]
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Once you have purchased one of the above ships, you would be wondering what to do next. Below, there's a list of research stations that you will need to visit. I'd recommend the Heisenberg Research Station in Cologne as it's neutral to most factions. One you get there, pickup a round of 150 Anomaly Scanner Batteries from the Equipment Dealer, these will be used to mine the Scientific Data from the Anomalies.

In the next section, it'll go through the locations where Anomalies spawn. There are only a handful, so I'd recommend from Heisenberg to go to Omega-11. Once you get to Sector D7, near the Asteroid Miner, you will see these lights spawn in. Clicking on them will show that they have a strong Shield and weak Hull. Shoot them with your Anomaly Scanner. Once destroyed, it will drop 5 units of Scientific Data.

Continue mining these Anomalies until you have run out of Batteries, then you must return to a Research Station to resupply, unless you have a friend with you to help restock while you're out there mining. That's more or less it! Not an overcomplicated system.

Your choice if you'd like to keep the Scientific Data for yourself, build a stockpile, sell them off or exchange them for rewards. Rewards have been listed later on in the Guide.











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Part III
ANOMALY LOCATIONS

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  • Kansas System // Sector Foxtrot 2
  • Omega-11 System // Sector Delta 7
  • Tau-23 System // Sector Delta 2

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[Image: gyVN2Kf.png]
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Part IV
RESEARCH STATION LOCATIONS

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  • Cambridge Research Station, Cambridge System
  • Sunderland Research Station, Newcastle System
  • Atka Research Station, Sigma-17 System
  • Livadia Shipyard, Omega-48 System
  • Battlecruiser Accuser, Burgundy System
  • Apeiron, Tau-61 System
  • Melun Research Institution, Ile-de-France System
  • Evreux Research Facility, Orleanais System
  • Calais Research Facility, Picardy System
  • Galicia Research Station, Omicron Beta System
  • Ames Research Station, Kepler System
  • Kansai Research Institute, Honshu System
  • Sendai Research Complex, Sigma-59 System
  • Willard Research Station, California System
  • Chadwick Station, New York System
  • Schatten Research Facility, Frankfurt System
  • Heisenberg Research Station, Cologne System
  • Altair Research Complex, Omicron Iota System
  • Carthage Capital Yards, Omicron Mu System
  • Compiegne Naval Academy, Ile-de-France System

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[Image: zGX5qfT.png]
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Part V
SCIENTIFIC DATA REWARDS

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  • Scientific Data Rewards

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[+]Cosmetics
  • Cultist ''Red'' Engine, ( VHF ) ( dsy_event_engine01_1 ), 200 Scidata
  • Cultist ''Red'' Engine, ( Civilian Carrier & BCs ) ( dsy_event_engine01_bs ), 200 Scidata
  • Cultist ''Blue'' Engine, ( Civilian Carrier & BCs ) ( dsy_event_engine01_blue_bs ), 200 Scidata
  • Cultist ''Green'' Engine, ( Civilian Carrier & BCs ) ( dsy_event_engine01_green_bs ), 200 Scidata
  • Contrails, ( Small - snubs, small caps ), 100 Scidata
  • Contrails ,( Large - transports, large caps ), 100 Scidata
  • Contrails, unlike lights and engines, are visible only to your client and not to others, unless the ship is in cruise.
  • See contrails and engine effects here.
[+]Cruise Inhibitor Generator
  • Cruise Inhibitor Generator, 50 Scidata
  • More Information Here
[+]Player-Owned Base
  • Player-Owned Base Model Change, 200 to 1,600 Scidata
  • More Information Here
[+]Jump Hole Generator
  • Jump Hole Generator, ( 10 Parts ), 500 Scidata
  • More Information Here

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  • Scientific Data Rewards Request
  • Submit via the Player Request subforum

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Code:
[size=x-large]APPLICATION FOR SCIENTIFIC DATA BONUS[/size]
[b]Name of character receiving the bonus:[/b] NAME
[b]Name of character with the required amount of Data:[/b] NAME
[b]Type of bonus requested:[/b] Reward Type Here
[b]Link to forum roleplay describing the creation of the item:[/b] LINK
[b]Additional Information:[/b] TEXT
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Part VI
EXTRA INFORMATION

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  • Spawn Rates for the Anomalies

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(04-19-2019, 12:36 AM)Aristaan Wrote: Currently based on my extensive tests with player loads:
48+ Do not attempt - anomaly spawn time with best methods is < 20 minutes on average.
36-47 - Average wait time of 15 minutes per anomaly. Runners become inefficient.
23-35 - Average wait time of 8 minutes per anomaly. Full efficiency with a runner.
13-22 - Average wait time of 3 minutes per anomaly. Support multiple runners.
12 and below - Average wait time of 45 seconds. Limitation starts to hit nearly equal with scanning limitations.
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  Reply  
Offline St.Denis
04-18-2019, 08:55 AM,
#2
Member
Posts: 100,484
Threads: 1,346
Joined: Dec 2011

Having done some scanning, I find that the normal usage is 43, and seeing as the maximum number of batteries a ship can hold is 150, that would mean 3 scans per visit.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  
Offline St.Denis
04-18-2019, 01:39 PM,
#3
Member
Posts: 100,484
Threads: 1,346
Joined: Dec 2011

(04-18-2019, 12:56 PM)Republican.Shipping Wrote: Is there a trigger for these anomalies? Like in Omega 2. I fly around waiting for one to appear but after like 20mins there is still nothing.

Thanks

Pick times with less than 60 people, preferably with less than 45-50.

If you find there are a few NPCs near you, then fly away from them (about 7k), as this will activate a new set of NPCs to appear which could be an Anomaly.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  
Offline Discovery Freelancer Tutorials
04-20-2019, 03:06 PM,
#4
The Angels
Posts: 48
Threads: 22
Joined: May 2012

(04-19-2019, 12:36 AM)Aristaan Wrote: Currently based on my extensive tests with player loads:
48+ Do not attempt - anomaly spawn time with best methods is < 20 minutes on average.
36-47 - Average wait time of 15 minutes per anomaly. Runners become inefficient.
23-35 - Average wait time of 8 minutes per anomaly. Full efficiency with a runner.
13-22 - Average wait time of 3 minutes per anomaly. Support multiple runners.
12 and below - Average wait time of 45 seconds. Limitation starts to hit nearly equal with scanning limitations.

Quoted you in the main post to give a more detailed description. Thanks for the help!

~Rantari

[Image: a8G6ojU.png]
Discovery Server Rules • Tutorial Database • Player Requests • Wiki Subforum  • Tutorials
  Reply  
Offline Invoker
04-21-2019, 09:30 AM, (This post was last modified: 04-22-2019, 09:41 PM by Invoker.)
#5
Member
Posts: 56
Threads: 7
Joined: Feb 2019

Tips:

1) Anomaly zone in Omicron Lost is placed 10k above plane and its radius is 10k too. Think about it.
Also, anomalies spawn here 2x more slowly comparing to other 3 zones.

2) Spend 43 batteries to take down shield of anomaly, then do only one shot from one gun to kill it without wasting 5 more batteries.

3) Zone in Omega-2 has 6k radius, not 10k. Also, it's a bit bugged.

4) One zone CAN'T support multiple runners. Only 1 anomaly can exist in 1 anomalous zone. Reason for rivalry.

5) It’s better to work in anomaly zone, which has POB selling batteries nearby.
Or to use other characters to transfer batteries via Connecticut.
Or to be in pair with AoE-jumping ship. (?)
Reply  
Offline Wheel.Rusty
08-23-2020, 10:29 AM,
#6
Member
Posts: 21
Threads: 0
Joined: May 2017

Explored Kansas in every direction. No anomalies were found.

[Image: 560b05911de2a5964773b45bb61c6d3f.png]
The figures are arranged. Time to start the game.
Reply  
Offline Groshyr
08-23-2020, 10:40 AM,
#7
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

try to find this position using /pos : 28013.4, -23133.5, -40576.6

It's where nomad jump gate is, 20k below the plane
Reply  
Offline Mick
08-23-2020, 01:21 PM,
#8
Member
Posts: 232
Threads: 23
Joined: May 2020

They're popping up in Omega 2 now!

[Image: RJrGED7.jpg]
Reply  
Offline Groshyr
08-23-2020, 01:25 PM,
#9
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

Good. Come and feed me with scidata or blues
Reply  
Online TheKusari
10-26-2023, 12:24 PM,
#10
Server Administrator
Posts: 1,529
Threads: 296
Joined: May 2020

With the removal of Omicron Lost, has the Anomaly Field been relocated or removed?
If relocated, my only request is to not reveal it's exact location (maybe the cluster it's in) and have us find it instead.



The [Image: PVArGCT.png] Starfliers are the best faction.


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