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fl-DarkStat
Offline darkwind
08-30-2024, 09:41 PM, (This post was last modified: 09-01-2024, 01:52 AM by darkwind.)
#31
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Posts: 1,069
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Joined: Oct 2019
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new release for fl-darkstat v1.27.0 - Resizable borders
  • Borders between top and bottom, and left and right tables are resizable now (sun)

Made originally on feature request by Kauket and Xenomorph and
Kauket — 07/11/2024 12:54 AM
Wrote:
@darkwind The Dark Duck wouldn't be possible to make it so you can scale areas up and down?

xenomorph — 08/29/2024 06:23 PM
Wrote:
...All in all, incredible work. Without me leaving with mere compliments, I'd maybe just suggest that you perhaps make it possible to stretch upwards the bottom container where the info is based on what I click above (from the main one). Thank you! (sun)

Link to online version for Freelancer Discovery


Demo video example


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Offline darkwind
09-01-2024, 01:37 AM, (This post was last modified: 09-01-2024, 01:37 AM by darkwind.)
#32
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new release for fl-darkstat v1.29.0 - Trade route minimal distance filtering
  • Possible Filtering by minimal time seconds to travel route appeared in Trade Routes and Ore Routes tabs (see demo video)
    • This filtering manages to play nice with applied filterings by Text.
    • It also recalculates best proffit routes in a main table
  • Added hint for wp creating by coordinates command into trade route intermediate locations
  • Improvement to filtering, it works faster (sun)


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Online Xenon
09-01-2024, 12:26 PM,
#33
Member
Posts: 1,972
Threads: 180
Joined: Feb 2016

Super amazing as usual @darkwind Smile
Thank you for updating something useful for the server's current population.

[Image: JXrTGg2.png]
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Offline darkwind
09-04-2024, 09:46 PM, (This post was last modified: 09-06-2024, 10:58 PM by darkwind.)
#34
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(09-01-2024, 12:26 PM)Xenon Wrote: Super amazing as usual @darkwind Smile
Thank you for updating something useful for the server's current population.

You are welcome (sun) . In the mean time new release

new release for fl-darkstat v1.30.0 - Travel routes between all bases

I was bothered by a problem of best path navigation in game usually not working, especially if you need to fly as nomad or unlawful, in nomad regions and etc.
So to address this issue, i just rendered routes between all bases. Regadless if they have commodities to trade. Wink
So now if u need as combat vessel to fly between two any bases, just open "Travel Routes" tab Cool It will draw best path for you from any base to any other base

P.S. this tab was made with jumpers in mind, u can optimize your travel toward any sirius destination, by using best path and jumping only longest intermediate travel points Wink

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