• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
Wiki (mostly outdated)
New Wiki
Technology Chart
Rep hack list
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
Mactan Network
DarkStat
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Community
1 2 3 4 5 … 65 Next »
[Concluded] Operation Strongarm: Militants + Allies Vs Navy + Allies

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6
[Concluded] Operation Strongarm: Militants + Allies Vs Navy + Allies
Offline Fab
06-30-2024, 08:12 PM,
#51
The Terror
Posts: 615
Threads: 107
Joined: Sep 2013

Conclusion
BLUFOR victory



Result


The Militants failed on their objective of stealing the weapons from Detroit Munitions. Detroit's early warning allowed the Liberty Navy to mount an effective defense. The Q-ships proved unreliable at frontal assaults and were quickly overpowered by the Navy's warships.

Victory came at a cost for the Liberty Navy, with total casualties in the reinforcement wing and defense fighter wing.

Deathtoll


REDFOR
BLUFOR
HQ (Cruiser): PLF/Freedom.Shield @Fab HQ (Cruiser): 46th|TFA-LNX-Montpellier @"Yazov"
HQ (Cruiser): PLF/Testament @TraxitHQ (Cruiser): LNS-Brave @JadeTornado
HQ (Gunboat): A/)-ACV-Deneb @Alx21HQ (Gunboat): [LN]-NLAW @Haste
HQ (Any Snub): TFP)-Pyrgilauda/Niloticus @DeneloHQ (Any Snub): 5th|Alastair.Stedman @Alastair_S1D
HQ (Any Snub): TFP-Carmine @CattoHQ (Any Snub): Ageira~Alex.Lampton @Alex Lampton
▬▬▬▬▬▬▬▬▬▬▬▬▬▬
▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Lanes (Gunboat): TFP)-HFGB-Hellflurry @Amy WestLanes (Gunboat): LGBC-Stratton @Wildkins
Lanes (Any Snub): Silver.Fox @AntonioLanes (Any Snub): [LN]-Jack.Boehm @"Max Morse"
Lanes (Any Snub): TFP)-Vendetta.1Lanes (Any Snub): 46|Alpha-5 @Chxlls
Lanes (Any Snub): TFP)-Locksmith @LocksmithLanes (Any Snub): LPD-SWAT-Sierra @Mort

Consequences


Without the weapons they desperately need and with several losses, the Militants are forced to scale down their resistance efforts on Erie. Their leadership is under significant pressure to reorganize and keep the troops' morale high.

[Image: B.png]
Reply  
Offline Fab
06-30-2024, 08:14 PM,
#52
The Terror
Posts: 615
Threads: 107
Joined: Sep 2013

feedback is also welcome, feel free to share.

[Image: B.png]
Reply  
Offline JadeTornado
06-30-2024, 08:17 PM,
#53
Man-Eater
Posts: 249
Threads: 21
Joined: Apr 2018

(06-30-2024, 07:59 PM)Yazov Wrote: Great event, good fights. Cheers for organising and to all the attendees.

Edit: Hope someone recorded?


(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
Reply  
Offline JadeTornado
06-30-2024, 08:28 PM,
#54
Man-Eater
Posts: 249
Threads: 21
Joined: Apr 2018

(06-30-2024, 08:14 PM)Fab Wrote: feedback is also welcome, feel free to share.

I'm happy

(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.

[Image: 028346256bdf56a43850d9b16c9d89ce.png]
Cap PVP discord server
Reply  
Offline Haste
06-30-2024, 08:30 PM,
#55
Lead Developer
Posts: 3,219
Threads: 100
Joined: May 2012
Staff roles:
Balance Dev

(06-30-2024, 08:14 PM)Fab Wrote: feedback is also welcome, feel free to share.

Some last-second reshuffling to put me on the Lane side and Wildkins on the Detroit Munitions side would've likely made things a little better, though from the looks of it the HQ fight just wasn't really meant to be. I think the fight on the lanes, even though I only saw the tail end, was a lot better.

As overall feedback, maybe play around with creating an interesting gameplay objective and slightly asymmetrical sides? Perform a raid on a Frigate or something but offset the defenders having that Frigate with some sort of extra ship on the attacking side. On the other hand it's often hard enough to create a fair event with symmetrical sides, so it might be a terrible idea.

[Image: cdSeFev.png]
Reply  
Offline Antonio
06-30-2024, 09:11 PM,
#56
PvP = RP
Posts: 2,858
Threads: 170
Joined: Nov 2009
Staff roles:
Systems Developer

The lanes fight was a blast, kudos to all the participants. The most enjoyable 5.1 fight for me personally.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Thruster SNAC
Reply  
Offline Arbs
06-30-2024, 09:15 PM,
#57
Member
Posts: 1,204
Threads: 66
Joined: Nov 2013

Thanks for the event, I believe it was fun for everyone who participated.

As someone who has hosted events before the common pattern is people always joining in bigger numbers when it gets closer. So keeping things either open or simpler may allow you for more room to improvise and handle things.

Good luck on your next one.


[Image: vNjURnU.png?1]

"If your heart is filled with faith, then you can't fear."

Fleet Admiral Alan Jones

[Image: Flag-liberty.png]Liberty Navy [LN]
Information | Liberty forces message dump | Recruitment | Feedback

Reply  
Offline Antonio
06-30-2024, 09:48 PM,
#58
PvP = RP
Posts: 2,858
Threads: 170
Joined: Nov 2009
Staff roles:
Systems Developer


[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Thruster SNAC
Reply  
Offline Fab
07-01-2024, 12:18 AM,
#59
The Terror
Posts: 615
Threads: 107
Joined: Sep 2013

(06-30-2024, 08:30 PM)Haste Wrote: As overall feedback, maybe play around with creating an interesting gameplay objective and slightly asymmetrical sides? Perform a raid on a Frigate or something but offset the defenders having that Frigate with some sort of extra ship on the attacking side. On the other hand it's often hard enough to create a fair event with symmetrical sides, so it might be a terrible idea.

interestingly this was actually the first idea, but it was shelved because the TFP guys beat me to it, so I needed to scrap the original write up and come up with a new one.



I've got some interesting ideas I'd like to try on the next event.

[Image: B.png]
Reply  
Pages (6): « Previous 1 2 3 4 5 6


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2024 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode