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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.1 - Hotfix 3

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5.1 - Hotfix 3
Offline Antonio
06-06-2024, 06:13 PM, (This post was last modified: 06-07-2024, 07:31 PM by Alex..)
#1
PvP = RP
Posts: 2,858
Threads: 170
Joined: Nov 2009
Staff roles:
Systems Developer


Discovery 5.1 Hotfix 3, released approximately today at 6:20 am UTC.


BALANCE
- Added: YELLOWJACKET ammo sellpoints.
- Added: Adapted Nomad guns to Akabat, Battleship Thebes, Battleship Atum, Battleship Amenta, Fort Carthage, and Cairo Station.
- Added: Bluebell Chain Gun to New Haven Station.
- Added: Debilitator pulse re-added to the game, 750m/s 2.00.
- Changed: Adv. Stunpulse refire rate 3.03 -> 8.33. Stats adjusted.
- Changed: Nomad light fighter package.
- Changed: Increased Triplette dispersion_angle.
- Changed: Decreased GEKOKUJOU dispersion_angle.
- Changed: Toned down WILD FIRE DPS from 1225 to 1050.
- Changed: MOONLIGHTs changed to Class 1.
- Changed: Rage Torpedo Launcher: turn rate increased from 12.5 to 20.8 degrees/s.
- Changed: Nova Torpedo / Incapacitator Torpedo (& Nomad versions): turn rate increased from 30 degrees/s to 50 degrees/s. Arming time reduced from 6.5 seconds to 6 seconds.
- Fixed: Battleship Essex ship dealer: Changed 0.5 min rep to 0 min rep due to a bug.
- Fixed: Several crashes caused by mass. All instances of equipment having a mass of 0 changed to 0.01.
- Fixed: Nomad Gunboats thrusting at 160 instead of 180.
- Fixed: Challenger now has two thrusters.

- Fixed: STORMBREAKER ale nodes renamed to be unique to itself.
- Fixed: Gave the Plover a mining array and added it to the Newport Station vendor list.
- Fixed: Loadouts for NPCs: Changed shield types to correspond to current shield implementations.

ECONOMY
- Changed: Sirius Credit Cards now occupy 0 cargo space.

FLHOOK
- Fixed: Crashes related to directplay8.dll.
- Fixed: FLDLLParser includes resource.dll.

INFOCARDS
- Added: More news articles.
- Added: New Harmony (unique ship) infocard & ID changes.
- Fixed: EFL gate/lane parts infocard grammar.
- Fixed: Vespucci infocards.
- Fixed: Liner Hausbruch infocard.
- Fixed: Removed -100% Fighter Weaponry Resistance from all bomber infocards.
- Fixed: Removed "This weapon can only be mounted on a Bomber Special Weapon hardpoint." text from all weapons that had it.

ENCOUNTERS
- Changed: Upped random mission payouts.

ART
- Fixed: Batrachotoxin FX no longer invisible.

SYSTEMS
- Added: Pennsylvania trade lane smoke loadout.
- Added: Asteroid Miner sellpoint added to Tripoli.
- Added: Bretonian cap weaponry added to Thames.
- Added: Neural Net voices. WIP.
- Changed: Suhl lights made clearer for one of the entrance paths.
- Changed: Made the Omega-58 maze more forgiving.
- Changed: Minor inverness changes and fixes.
- Changed: Nairobi loot slightly changed.
- Fixed: Adjusted the Suhl buffer zone slightly.
- Fixed: Vespucci-O55 JH changed from fighter to notransport, meaning it is properly an unstable jumphole now.
- Fixed: Duplicate asteroid fields causing no collision in Bering msal field.
- Fixed: Knossos atmospheric entry is now freighter only. Exit is universal.
- Fixed: Fix: Omicron Zeta encounter now spawns on plane.
- Fixed: Prophylaxtically removed one problematic Thuringia patrol path which can cause potential issues.
- Fixed: Veracruz spin.
- Fixed: Added Rheinland GB equipment and GB mines to Kaarst.
- Fixed: Nansei now sells anomaly scanner batteries.
- Fixed: Removed the Outcast IFF from the invisible base in Newcastle.
- Fixed: Vanquisher bomber gun added to Roussillon Battleship Resurgent.
- Fixed: Kansas wreck.
- Fixed: Pennsylvania badlands visibility.
- Fixed: Corsair Gunboat Psili wreck in Theta no longer has active IFF.
- Fixed: Dublin and Omega-5 minefields causing desync in multiplayer only.
- Fixed: New Berlin mooring fixtures' invalid entries.
- Fixed: Leeds - Newcastle jump gate rotation.
- Fixed: Equip rep requirement capped at 0.3.
- Fixed: Dublin Molly Pirate Transport NPCs will no longer be murdering BMM Hegemons.
- Fixed: Frankfurt patrol path crash.

CREDITS
@Aingar
@Alex.
@Antonio
@Haste
@HonourWolf
@jammi
@pillow
@Sombs
@Wildkins

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Thruster SNAC
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Offline Nodoka Hanamura
06-06-2024, 06:31 PM,
#2
Member
Posts: 1,303
Threads: 154
Joined: Jul 2016

Antonio Wrote:- Added: Neural Net voices. WIP.

Hm? What's this?

[Image: NodokaDisco.gif]
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Offline Fab
06-06-2024, 07:04 PM,
#3
The Terror
Posts: 615
Threads: 107
Joined: Sep 2013

5.1 out of early access??

[Image: B.png]
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Offline Aingar
06-06-2024, 07:48 PM,
#4
Armed to the Teeth Developer
Posts: 928
Threads: 62
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

(06-06-2024, 06:31 PM)Nodoka Hanamura Wrote:
Antonio Wrote:- Added: Neural Net voices. WIP.

Hm? What's this?

A number of things had AI generated AI voices attached to them as replacements for the Microsoft SAM voice.

Notable examples(some of which might be bugged, need to double check everything):
Jump Drives
Cloaks
Shield Toggle (not sure if implemented)
POB base login.
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Offline Traxit
06-06-2024, 09:26 PM,
#5
Sourdough
Posts: 1,133
Threads: 48
Joined: Dec 2012

(06-06-2024, 07:48 PM)Aingar Wrote: Shield Toggle (not sure if implemented)
doesn't work Sad

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The best Video Game OST
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Offline Kauket
06-06-2024, 09:31 PM,
#6
Dark Lord of the Birbs
Posts: 6,221
Threads: 479
Joined: Nov 2014
Staff roles:
Art Developer

(06-06-2024, 09:26 PM)Traxit Wrote:
(06-06-2024, 07:48 PM)Aingar Wrote: Shield Toggle (not sure if implemented)
doesn't work Sad

keybind only seems to work for cruisers?

i have to type /shields otherwise

[Image: kauket.gif]
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Offline pillow
06-06-2024, 09:35 PM, (This post was last modified: 06-06-2024, 09:37 PM by pillow.)
#7
Probation
Posts: 1,555
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

(06-06-2024, 09:31 PM)Kauket Wrote:
(06-06-2024, 09:26 PM)Traxit Wrote:
(06-06-2024, 07:48 PM)Aingar Wrote: Shield Toggle (not sure if implemented)
doesn't work Sad

keybind only seems to work for cruisers?

i have to type /shields otherwise

It should work with everything. Just tried it on a fighter.
Edit: I now realize it's about the AI voices. In that case, I heard no voiceline.
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Offline Aingar
06-07-2024, 11:17 AM,
#8
Armed to the Teeth Developer
Posts: 928
Threads: 62
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

All the keybind does is simulate "/shields" command being put into the chat. It also doesn't care about what ship you're flying.
(06-06-2024, 09:31 PM)Kauket Wrote:
(06-06-2024, 09:26 PM)Traxit Wrote:
(06-06-2024, 07:48 PM)Aingar Wrote: Shield Toggle (not sure if implemented)
doesn't work Sad

keybind only seems to work for cruisers?

i have to type /shields otherwise

As for the shield voices, I just confirmed it is in fact not fully implemented, so that will be part of next hotfix, hopefully.
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Offline jammi
06-07-2024, 01:06 PM,
#9
Badger Pilot
Posts: 6,113
Threads: 309
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

80 more news articles were included with this patch, more to come. I'll let everyone know when all of the 5.1 content is included.

... Then we start micopatching in new story developments.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
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