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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery - Patch Notes

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Discovery - Patch Notes
Offline Teerin
01-09-2017, 11:47 PM,
#31
Member
Posts: 898
Threads: 102
Joined: Apr 2012

Discovery 4.88.6 Patch 4 - Part of the Gameplay Update

FEATURES
- Implemented new impact effects for the Valor, Dragon GB&Cruiser, Gallic Gunboat, Kusari Gunboat and Liberty Siege Cruiser forward guns by @Titan*
- Various effects for auxiliary guns
- Transprt flak effect
- Gunboat dual cerb effect
- Two new engines made by @Auzari
- New effect for Gallic trade lanes made by @Xalrok
- Loadout changes for Event NPCs
- Made Cultist weapons more powerful
- Made event weapons invincible
- Added colored contrails by @Auzari
- Added more FX for events
- Renamed event systems to Uncharted
- Added a few more event systems
- Added Culebra Smelter by Keith T. Maxwell
- Added Kusari cap equipment to Heaven's Gate, human CD ammo on Altair
- Added HN Heavy Transport engine by @Auzari
- Added 2 new cosmetic engines sold on Freelancer bases by @Auzari
- Enabled missions for the Wild
- Enabled Heavy Lifter Cruise animation
- Replaced Cayman's starsphere: still deep orange, but easier to look at
- Replaced Docking Ring missiles with Light Mortars
- Removed EMP turrets from Jump Gates
- Essedarius arcs fixed
- Taurus light, turrets inside the ship, docking ring & satellite & engine fixed
- Rock Badger turrets adjusted for mining (4 symmetrical)
- Akegata transport heavy slots from 2 to 4
- All fighter/bomber/transport debs buffed
- Nomad CMs ammo: 70 -> 125, hit points: 12k -> 120k
- Reinforced cd ammo: 50 -> 70
- Nomad heavy CD: c/p of reinforced cd
- Nomad cd damage: 140 -> 255, reduced power usage, ammo: 70 -> 90
- Liberty light gunboat turrets (stats between solarises and prims)
- Added an impact effect for kusari destroyer turret
- Storta arcs readjusted + shiparch change to turrets
- HAU III price: 30m -> 17m
- Regular scanner range: 8k -> 15k
- Cargo scan range: 2k -> 1k
- dragon cruiser core: medium -> light
- Archer core: light -> medium
- Gammu AI Cruiser core: medium -> light
- Dragon cruiser forward gun power usage: 700k -> 600k
- Zephyr armor: 1.75m -> 1.65m
- Crecy turn rate buff to 22.80
- Defiant arcs buffed, heavy turret slots repositioned
- GB solarises changed
- Screamers & rippers buffed
- All capital weapons' prims balanced (see the forum thread in PvP balance subforum)

http://discoverygc.com/forums/showthread.php?tid=146920 and http://discoverygc.com/forums/showthread.php?tid=146921 were added by mistake
- Tachy


FIXES
- Fixed event commodity bugs
- Fixed Commwealth of Liberty infocard
- Fixed Nomad Mine and CM 'models'
- Storm infocard fixed
- Zapper cruiser turret infocard fixed
- Nomad npcs Scylla bug fixed
- Bretonia gunboat forward gun sound fix
- Fixes for several baydoor animations on vanilla ships.
- Fixed Omicron Psi death zones.
- Bugfixes in several systems.


*A few changes made need to be tracked down and added, but this is most of the patch

KUDOS
- @ChillerMiller
- @Xalrok
- @Haste
- @Auzari
- @Tachyon
- @Antonio
- All others who have contributed to fixes or reported bugs.
Offline Xalrok
01-25-2017, 03:30 PM,
#32
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.88.6 Patch 5 - Gameplay

FEATURES
-Starkillers converted to new auxiliary weapon, the Maxim Chaingun!
-All SHFs now capable of mounting two auxiliary weapons OR auxiliary weapon and CD.
-AFC Kepler racetrack added by @Devastator.
-Capital ship contrails by @"Auzari".
-Rearranged mission zones in Omicron Delta to promote activity and offer more missions. FP11 offers Order anticap missions.
-Added Gammu AI bribes. Corinth offers AI missions; Gammu offers high-level missions.
-Carrier Hades now sells Crayterian snubcraft.

CHANGES
-Torpedoes temporarily removed. This does not mean tracking weapons are gone forever.
-Minirazor range reduced to 800 meters.
-Bomber turret velocity increased to 480 m/s.
-Liberty Light Gunboat turret range reduced to 700 meters.
-Kusari Explorer turret arcs rebalanced.
-Upscaled Obstinate by 15% to be more in line with other battlecruisers.
-Increased Obstinate b/b to 1100.
-Increased Obstinate hull to 445000.
-Delta NPCs reduced to level 16.
-Anzu NPCs turned from gunboats into SHFs.
-Reduced tradelane disruption frequency in the Independent and Border Worlds.
-Removed gunboat patrols from tradelanes in Cambridge.


FIXES
-Auxiliary hardpoints on all VHFs and SHFs reworked by @Durandal, no more floating/upside down guns.
-Omicron Psi suns and planets moved again to prevent Marduk deathzone abuse.
-Nomad fighters no longer have CDs.
-Fixed some bugs in Omicron Mu and Omicron Major.
-Increased asteroid field LOD ranges in Uncharted systems.
-Fixed Gammu AI IFF empathy.
-Optimized uncharted system asteroid LODs.
-Gunboat Cerberus FX now assigned to correct gun.
-Fixed a crash where X-Shuttle explosions would cause everyone in system to CTD.
-Wild equipment added to Battlecruiser Wyoming.
-Capital equipment added to Carrier Helios and Hades.

KUDOS
- @Durandal
- @Xalrok
- @Haste
- @Antonio
- @"Auzari"
- @ChillerMiller
- @Devastator
- All others who have contributed to fixes or reported bugs.
Offline Xalrok
04-27-2017, 02:12 PM,
#33
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.1 - Hotfix 1

FEATURES
- Added Sidewinder Missile
- Added Waran, Raven's Talon and Kestrel to Barrier Gate Station B
- Added destroy solar missions vs field-specific asteroid bases (eg ice bases in ice fields)
- Moved lawful mission vignettes in Magellan to be cap friendly
- Made Omicron Chi more dangerous
- Changed Scorpion engine FX


BALANCE
- Scattergun damage reduced from 4,000 to 1,425
- Scattergun power usage reduced from 1,200 to 300
- Scattergun range increased from 700 to 975
- Scattergun speed decreased from 700 to 650
- Scattergun weapon type changed from "none" to Plasma
- Autocannon weapon type changed from "none" to "Resisted"
- Autocannon energy damage bug removed
- Scorcher Bomb energy use reduced from 5,000 to 3,000
- Neutralizer Bomb energy use reduced from 5,000 to 3,000
- Arbeiter Unioner VHF hardpoint changes (includes a seventh gun mount)


FIXES
- Fixed missing new bomber weapons from Gallic bases
- Fixed missing Maxim ammo on Barrier Gate A
- Fixed IMG Guard causing GRN to turn hostile
- Fixed moors on several base models for better cap undocking
- Fixed Omicron Minor & Delta duplicate wrecks
- Fixed NPC battleships having nanobots
- Fixed NPC affiliation bugs on several bases
- Fixed several broken infocards and names
- Fixed several cockpit models
- Fixed Jackdaw aux hardpoints
- Fixed Sabre aux hardpoint
- Fixed Benzaiten thruster. Rebuy to get new thruster effects
- Fixed K'Hara ID tractor beam range
- Fixed Coalition ID volume
- Fixed Nova impact sound
- Fixed low res texture bug on AMD video cards
- Changed Scraper CM hardpoint to HpCM01 for FLHook
- Changed Conn gunboat arena to a second fighter arena as gunboat moor reclassification broke it
- Changed Rheinland Pirate Cruiser engine to use Rheinland FX

KUDOS

- @Alex.
- @Haste
- @Tachyon
- @Xalrok
- All others who have contributed to fixes or reported bugs.
Offline Xalrok
04-29-2017, 09:23 AM,
#34
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.1 - Hotfix 2

BALANCE

- Arbeiter hardpoint tweaking, eighth gun hardpoint added, various floating hardpoint issues fixed.
- Arbeiter powercore upgraded to 1,340 / 15,000.
- Lhotse hitbox reworked.


FIXES
- Reverted moor changes as it glitched with POB docking
- Fixed missing Nomad missiles and ammo on certain Nomad bases
- Fixed missing GUARDIAN wreck
- Fixed misc infocard bugs
- Updated jump_allowedsystems.cfg for jump drives (2017.04.30)
Offline Xalrok
06-17-2017, 11:37 AM,
#35
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.1 - Patch 3

BALANCE

- Neutralizer Bomb velocity increased from 200 to 280
- Neutralizer Bomb dispersion decreased from 3 to 1.5
- Scorcher Bomb velocity increased from 200 to 280
- Scorcher Bomb dispersion decreased from 3 to 1.5
- Scorcher Bomb weapon type changed from 'None' to 'Resisted' (Deals 50% damage to shields)
- Tweaked Class 7, 8 and 9 gun formula
- Medium gunboat shield power draw decreased from 9,000 to 8,000
- Heavy gunboat shield power draw decreased from 18,000 to 16,000
- Various freighter rebalances including powercore changes
- Reworked Lhotse hitbox
- Nerfed NPC shields to reduce instances of the locked gate/hole bug
- Nerfed NPC Nomad Gunboat firepower


FEATURES
- Added region-based interiors and robot vendor NPCs to all POBs
- Added Artifacts to Dagger Outpost
- Added Reinforced Alloy to Freeport 2
- Added Planet Nuremberg and Miura as visited to new player files
- Changed System Chat channel labels to Local Chat
- Changed New Haven's base model to reduce /stuck issues
- Cleaned up deleted systems on navmap
- Unioner NPC faction made hostile to Hessians, Coalition NPC factions
- Freeport 11 developer request
- Daumann shipdealer faction request
- Lane Hacker shipdealer faction request
- Unioner capital shipdealer faction request
- Wild shipdealer faction request
- Xeno shipdealer faction request
- Various event-related changes, reblancing and additions


FIXES
- Fixed missing Sidewinder and Firestalker missiles from Gallic bases
- Fixed Kempeitai ID being sold in Hiroshima but not Tottori
- Fixed Heavy Lifter, Starburst, Starflier and Startracker engines being unchangeable
- Fixed LABC targeting crosshair
- Fixed Sunrider hitbox
- Fixed numerous bugs in Gallia
- Fixed Battleship Canaan being too close to Vespus
- Fixed Dreadnought Basilica base NPCs
- Fixed Suzuka Station Kempeitai Base NPCs
- Fixed certain systems showing the wrong region upon entry
- Fixed Hiroshima sun corona
- Fixed Liberty Rogues base component on Jakarta Orbital Colony
- Fixed various infocards
- Fixed accessories on Trent (helmets, shotguns, glasses etc.) not saving (Fix from Adoxa on The Starport)
- Fixed CR rep to new players
- Fixed Skipjack's missing HpWeapon07
- Fixed Core gunboat engine giving fighter thruster speed
- Fixed Liberty heavy transport engine reverse speed
- Fixed Bustard shipdealer icon
- Fixed Dorado being unable to use docking rings
- Fixed Nomad ships being packaged with human shields
- Fixed Taurus coming with a freighter engine
- Fixed Taureau engine cruise charge sound
- Fixed Tanto model
- Fixed Bottlenose sharing the Sturgeon's model
- Added Switchblade sellpoint to Dreadnought Basilica for Outcasts
- Added LABC, Siege Cruiser and cruiser equipment sellpoints to Norfolk Shipyard
- De-guarded Corsair bases in Omicron Omega except Rhodes shipyard
- Changed Sunderland RS and BS Grimsby to BAF Guard IFF
- Removed duplicate Luxury Liner Argenton from Auvergne


KUDOS

- Adoxa
- @Alex.
- @Haste
- @Karst
- @Xalrok
- @Xoria
- All others who have contributed to fixes or reported bugs.
Offline Xalrok
06-29-2017, 01:25 PM,
#36
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.1 - Patch 4 & 5

BALANCE

- Arc changes to Legate, Arbiter, Nephilim and Tokugawa
- Reduced Tokugawa armor from 2,550,000 to 2,450,000
- Reworked Tokugawa primary slots


FEATURES
- Added basic capital weapons to Krefeld Base for Unioner caps
- Added basic capital weapons to Corfu Base and Freeport 6 with lower rep requirements for non-Zoner Bustards
- Added Nav Buoy path from Erie to the Hallam Cloud to direct new players to helium mining
- Added "Mineable Zone" label to nearly all miningmod zones
- Restored New Haven's model, now with collision disabled
- Various event-related NPC changes


FIXES
- Fixed missing Ragnar engine
- Fixed Anki, Garanchou Core
- Fixed Tarvos turrets
- Fixed OSC Ferry camera


KUDOS

- @Alex.
- @Karst
- @Titan*
- @Xalrok
- All others who have contributed to fixes or reported bugs.
Offline Xalrok
08-02-2017, 07:17 PM,
#37
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.1 - Patch 6

BALANCE

- Reduce Cruise Disruptor ammo of all non-Reinforced CDs to 50.
- Changed reinforced Cruise Disruptor ammo to 65.
- Changed Nomad Paralyzer Missile to have identical handling to its human counterpart.
- Changed Event Armor 2 mulitplier from 5x to 10x.


FEATURES
- Added something nice for our returning vets.


FIXES
- Fixed Gallic equipment dealers; all Gallic bases should now sell standard equipment such as AU8, Enhanced Thrusters, etc.
- Fixed Gallic gates opening too slowly, now fully open at the same speed as Sirian gates.
- Fixed Base Construction Platform bumping too easily in collisions.
- Fixed NEMP Launcher CTD.
- Fixed Titan Missile ammo not appearing in the equipment dealers.


KUDOS

- @Alex.
- @Haste
- @Laz
- @Xalrok
- All others who have contributed to fixes or reported bugs.
Offline Xalrok
09-24-2017, 09:36 AM,
#38
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.1 - Patch 7


BALANCE
- Increased NEMP ammo to 10.
- Changed NEMP refire time to 60 seconds.
- Rebalanced Spyglass, Spyglass Network and Battleship Scanners.


FEATURES
- Added FX upgrade for jump holes.
- Added two new codenames.
- Added Lyre Heavy Transport Zapper.
- Added Jintsuriki Scanner.
- Added Coalition Engines and Thruster.
- Added Hellfire Legion Engines and Thruster.
- Added Order Engines and Thruster.
- Added Outcast Engines and Thruster.
- Added proper infocards for BD, Core and Hessian engines.
- Added Hoffnungsschimmer SRP ship
- Added Anna Heinrich SRP engine
- Added a replacement for the Universe Map intro.
- Removed reputation requirements from Basic Gunboat/Cruiser/Battleship turrets.


FIXES
- Fixed ship stat infocards.
- Fixed OSC Ferry CD slot.
- Fixed NEMP launcher LOD.
- Fixed Corfu and Freeport 6 not selling Gunboat/Cruiser/Battleship turrets.
- Fixed Fort Carthage not selling Gunboat/Cruiser/Battleship turrets.
- Fixed Planet Stuttgart not selling Gunboat turrets.
- Fixed Petit Carbine not being sold anywhere.

KUDOS
- @"Auzari"
- @Karst
- @Laz
- @Skorak
- @Xalrok
- All others who have contributed to fixes or reported bugs
Offline Xalrok
10-11-2017, 10:44 PM,
#39
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.1 - Patch 8


BALANCE
- POB Weapon Platforms and their turrets have been made invincible.
- Adjusted turret arc on Gull and Albatross.
- Removed cargo requirements for Jump Drives.
- Jump Drives now use the same ammo as Cloaking Devices.
- Removed the ability to jump medium transports.
- Removed the 4-system-jump limitation from all Jump Drives.
- JD4 ''bubble'' increased from 500m to 1000m.
- Permanent coordinates for all house space capital systems provided for nomad factions as an alternative to the old Nomad Gates.


FEATURES
- Added Hegemon animation - arms fold when cruising and extend in impulse.
- Added new thrusters and engines to Coalition, HF, Order and Outcast NPCs.
- Added new faction engines added to their relevant ship packages.


FIXES
- Fixed various transports that couldn't mount freighter shields.
- Fixed Lyre Heavy Transport Turret not being sold anywhere.
- Fixed Sichel LWB VHF camera.
- Fixed TDGMW5K's missing projectile ale.
- Fixed Hammersee selling Unioner ID.
- Fixed Islay Base not selling Gaian ID.
- Fixed New Haven not selling Firestalker Ammo.
- Fixed Anna Heinrich SRP engine speed.
- Fixed Heavy Lifter engine.
- Fixed dynamic asteroid visibility and speed in Alberta, Dublin, Picardy, Omega-3 and Omega-11 mining fields.


KUDOS
- @Karst
- @Tachyon
- @TheShooter36
- @Xalrok
- All others who have contributed to fixes or reported bugs
Offline Xalrok
10-28-2017, 10:06 AM,
#40
Member
Posts: 652
Threads: 58
Joined: May 2009

Discovery 4.89.2 Patch 1

BALANCE

Capital Ships
- Ammo for all missile launchers added to all stations
- Jump drive ammo added to all stations
- Added Nomad Fuel Cell for Nomad Vagrant Jump Drives
- Battlecruiser weaponry made available on respective stations
- All generic/universal equipment added to New Haven

- Outcast Dreadnought armor increased from 2.450.000 to 2.700.000
- Rheinland Battleship armor increased from 2.600.000 to 2.800.000
- Hellfire Battleship armor increased from 2.600.000 to 2.900.000
- Zoner Leviathan armor increased from 2.650.000 to 2.900.000
- Zoner Colony Ship armor increased from 2.800.000 to 2.950.000
- Nomad Battleship armor increased from 3.000.000 to 3.200.000
- Nomad Artillery Dreadnought armor increased from 3.400.000 to 3.500.000
- Kusari Destroyer turn speed reduced from 26 to 21
- Core Destroyer armor reduced from 285.000 to 265.000
- Core Destroyer powercore changed to Light
- Core Destroyer Regens reduced to 675/675
- Rheinland Carrier armor reduced from 1.800.000 to 1.650.000

- Crayter Carrier Powercore changed to Light
- Crayter Carrier loadout changed to 5 Primary and 2 Heavy
- Outcast Destroyer armor reduced from 330.000 to 295.000
- Outcast Destroyer Regens reduced to 775/775
- Corsair Battleship armor increased from 1.650.000 to 1.700.000
- Corsair Cruiser turn speed increased from 17 to 22.95
- Outcast Battleship size reduced by %22
- Outcast Battleship armor reduced to 1.750.000
- Outcast Battleship Core changed to Light
- Outcast Battleship Turn speed increased to 11.46
- Outcast Battleship loadout changed to 5 Primary and 2 Heavy
- Cruiser light powercore regen rate increased from 95.000 to 100.000

- Missiles are now impossible to destroy with standard weapons
- Lightning missile tracking rate increased to 0.45 from 0.25
- Reaper Missile tracking range reduced to 3.000m from 4.000m
- Devastator Torpedo tracking rate reduced to 0.12 from 0.14
- Marauder Missile tracking arc increased to 180 from 120
- Lightning missile mass increased to 200 from 100
- Hurricane Torpedo mass increased to 150 from 125
- Desolator Missile mass increased to 90 from 35
- Nightmare Torpedo mass increased to 100 from 80
- Reaper Missile mass increased to 120 from 75
- Marauder Missile mass increased to 85 from 55
- Silencer Missile mass increased to 30 from 9

- Heavy Mortar and Mortar Rebalanced
- Cruiser Light/Trebuchet reload speed increased to 5 second
- Light Mortar/Trebuchet range reduced from 3.000 to 2.500
- Cruiser Cerberus and Nomad Cruiser Heavy Turret range increased to 1.900
- GRN Primary rebalanced
- Cruiser Heavy Solaris projectile speed reduced to 1300
- Cruiser Heavy/Primary Solaris efficiency increased
- Battleship Razor energy usage reduced from 2.000.000 to 1.750.000
- Battleship Razor/Glaive Range increased to 1.600
- Monsmeg Rebalanced
- Destroyer Turrets rebalanced

- Battlecruisers now have Battlecruiser Primary and Heavy Slots
- Battlecruiser sizes increased
- Battlecruiser Powercore Capacity increased to 4.500.000
- Battlecruiser Powercore Regen increased to 180.000
- Battlecruiser Armor greatly increased
- Battlecruiser turn rate improved
- Nanobots removed from Battlecruisers
- Added New Battlecruiser weapons

- Added More than 30 new Nomad weapon
- Added New Battleship and Cruiser Codenamed Weapons
- Added chance for Capital Codenames to drop from Cruiser and Battleship missions.
- Added Heavy Battleship shields

Snubs/Other

- Auxillary slots disabled
- Super heavy fighter shields added
- Arrastra cargo increased to 325
- Spatial cargo increased to 295
- Mjolnir cargo increased to 295
- Osprey II cargo increased to 295
- Plier cargo increased to 295
- Taurus cargo capacity increased to 245

- Sidewinder turn rate reduced from 4.36 to 2
- Sidewinder hull damage reduced to 3500, power cost reduced.
- Sidewinder ammo count increased from 25 to 30.
- Paralyzer detonation range increased from 10 to 20, power cost reduced
- Cannonball missile turn rate increased from 0 to .75, power cost reduced
- Firestalker missile ammo count increased from 30 to 40
- Firestalker hull damage increased to 4000, power cost reduced

- Werewolf cargo capacity increased to 245
- Manta power core increased 1270/12400
- Scorcher and EMP bombs' dispersion reduced
- Akegata turret count increased to 16; heavy count reduced to 2
- Repair ship maneuverability greatly increased
- Arbeiter 8th gun deactivated

Ships

- Added Coalition Battlecruiser as a player flyable ship
- Added New Nomad Battleship as a player flyable ship
- Added New Nomad Cruiser as a player flyable ship
- Added New Nomad Gunboat as a player flyable ship
- Added Nomad "Anzu" Gunship as a player flyable ship
- Nomad Battlecruiser Class introduced

We know CR was promised a Dreadnought this patch; blame @Erzie, he wanted this patch out by the weekend. All remaining ship additions will be complete in the next balance patch.
We also didn't forget about your precious Unioner Turrets either.


FEATURES
- Moved the Sigma-21 jump hole in Honshu to be more accessible.
- Added lightning FX to several systems.
- Added Nomad Vagrants OFID icon.
- Added AFC race start sound.


FIXES
- Fixed Hegemon LOD.
- Fixed bright blue cockpit glass on multiple shiplines (it was a default exporter colour.)
- Adjusted California -> Cortez gate now that the Ontario gate has moved.
- Fixed AI of Nomad Irra bases in Omicron Rho and Mu.
- Fixed Providence base not selling the Privateer ID.
- Fixed Nauru Docking Ring infocard.
- Fixed Planet Darlington "Unknown Object" entrypoint.
- Fixed Senlis Cloud colour in Ile-de-France.
- Fixed Bremen Minefield in New Hampshire.
- Fixed missing exclusion paths in Bering.
- Fixed Pittsburgh Xeno Base asteroid and news.
- Fixed Indochine Outpost speaking English.


KUDOS
- @Antonio
- @Durandal
- @"Erzie"
- @Gagadug
- @Karst
- @nOmnomnOm
- @Titan*
- @Xalrok
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