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Offline Os_SK
03-11-2024, 03:13 PM,
#421
Member
Posts: 47
Threads: 9
Joined: Jul 2021

(05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: You can also outright stop an ongoing construction:

This will void any processed resources. You will not be refunded.

.
.
Code:
/build stop <category> <list number>

example: /build stop basic 2
(05-16-2012, 02:17 AM)Discovery Freelancer Tutorials Wrote: Later on, if you wish to destroy a constructed module, use this command:

Be warned that this will not refund any resources that were used to construct the module.

.
.
Code:
/destroy <module number>

example: /destroy 4

I think the description here should be changed, the Build stop command is invalid, and the Destroy command can cancel the module under construction.



——Above, salute——


Reply  
Offline Gabriel Angelos
04-10-2024, 12:10 PM,
#422
Member
Posts: 47
Threads: 12
Joined: Mar 2009

DSE manufacturing has only one bonus and i.e. for Docking Modules
Will there be another manufacturing bonus for DSE Like JD or something else
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Offline A Magpie
04-21-2024, 11:03 AM,
#423
Member
Posts: 21
Threads: 4
Joined: Apr 2024

Of important note:
The rework made POB guns unable to damage hull. An POB rocking defmods with no players to defend it will die at the exact same speed as a POB with no defmods. While the guide states "massive amounts of shield and energy damage", someone at first glance assumes these to be similar to the defense modules of old that damaged shield and hull.
Stating the defense modules to not damage hull would make it a lot cleaner.

The anti-fighter and anti-GB modules are of the damage type w_stationpulse01 and so their damage is multiplied by 1000. I have already accounted for this in the below table.
Defense ModuleShield Damage OnlyRefireRange
Anti-Fighter Turret150006.676500
Anti-GB Turret720003.039500
Anti-Large Cap20008.334000
Battleship Siege TurretDamage to Base: 72,0000.504000
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Offline TheSauron
08-25-2024, 10:48 PM, (This post was last modified: 08-25-2024, 11:20 PM by TheSauron.)
#424
Local Gaian
Posts: 2,199
Threads: 271
Joined: Aug 2013

The recipe for the Scrap Smelter in the guide is wrong. It requires 5000 robotics instead of the 5000 optronics listed here. It also only requires 5000 hull panels.

Feel free to refund my 111 credits per unit optronics to BAF|HMS-Holmfirth.


One MD Admiral
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