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  Discovery Gaming Community Rules & Requests Rules
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PVP dead timer - discussion

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PVP dead timer - discussion
Offline Nika
12-11-2023, 02:19 PM, (This post was last modified: 12-11-2023, 03:37 PM by Nika.)
#11
Armed to the Teeth
Posts: 1,548
Threads: 192
Joined: Mar 2018

It's fine as is, no need to fix what isn't broken.
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Offline Chenzo-
12-11-2023, 02:20 PM,
#12
Cardamine Consigliere
Posts: 1,002
Threads: 124
Joined: Jan 2010

(12-11-2023, 12:38 PM)Haste Wrote: An hour is already really short in practice and I've seen fights drag on long enough for re-engagement to happen which is atrocious. This is also an RP server. The suspension of disbelief required when that Rogue you shot down just an hour ago comes back to New York is already pretty significant. Let's not make it worse by having them arrive fifteen minutes later after their miracle escape pod saved their ass for the third time in the same fight.

Other people pointed out other issues with variable death timers like new player friendliness (pretty much the number one concern when it comes to rule changes), etc.

This.

100% agree with Haste(which never happens :0)

[Image: chenzo-final-2ATTEMPT.png?ex=6624272d&is...bfae104dd&]
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Offline Chenzo-
12-11-2023, 02:21 PM,
#13
Cardamine Consigliere
Posts: 1,002
Threads: 124
Joined: Jan 2010

(12-11-2023, 02:19 PM)Yazov Wrote: It's fine as is, no need to fix what it's broken.

I also agree with this, but they went and ruined literally every ship class & gun anyway…

[Image: chenzo-final-2ATTEMPT.png?ex=6624272d&is...bfae104dd&]
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Offline Alex.
12-11-2023, 02:21 PM,
#14
Developer
Posts: 3,694
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This would fly against the direction the rules are supposed to be heading in, i.e. simplicity.

FLHook suggestions
All other dev queries
Please only PM me through the forums for things that need to be private like anticheat etc.
[Image: dI8iG0a.png]
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Offline LuckyOne
12-11-2023, 07:37 PM, (This post was last modified: 12-11-2023, 07:38 PM by LuckyOne.)
#15
Armed to the Teeth
Posts: 427
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Joined: Apr 2020

While the idea has merit, the current design of the game does not mesh well with it. I've already made similar suggestions regarding the shortened timer and "ticket-based" system for DM-launched snubs, that have received similar responses.

Basically, for this to fly, you'd need to redesign it into a completely new game, making snubs squishier when faced with caps and each other. Unfortunately that seems to be the complete opposite of where the mod is currently heading.

But there is one thing that could be improved, and that is to shorten the docking time a bit to allow more use of combat docking, like in the old version. I think it's now set to what, 11 seconds ? In any case attempting to use a DM in a combat situation now is only going to cost both the carrier and your snub more nanobots / hull damage that you'd "save" from a free repair.
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Online Tenshi Kuonji
12-11-2023, 09:47 PM,
#16
Rheinland Night Knight
Posts: 254
Threads: 36
Joined: Feb 2019

(10-15-2023, 04:17 PM)Avalanche Wrote:
(10-15-2023, 04:11 PM)Genocide Jill Wrote: That was not a problem for years and now it suddenly is? Seems like wasted effort when developers have a bunch of other, frankly more important matters to attend to.

It could be said that starting players in an unknown area, has affected the population of the mod for many years. I'm simply just bringing it to the attention of this forum today.

I believe dev time for potentially such an important shift is justified. Population is key.

To expand further, I stopped playing Discovery many years ago. Maybe 5. I did the vanilla campaign some months ago for the first time in maybe 8 years.

I downloaded the mod today, from my own YouTube tutorial instructions, and logged on. Undocked Pennsylvania and instantly realised it is different. What I felt? Unfamiliarity. Questioning whether I have time to try and learn everything again.

I logged off and made this post. That sequence of events is likely for a majority of old Freelancer players and Veterans.

My question is simple, why get in the way of what people expect? They know Manhattan, we used to start in Manhattan, why keep Pennsylvania with now population not being what it once was.

(12-11-2023, 09:52 AM)LaWey Wrote: While initialy 2 hours PvP dead period was once reconsidered to 1 hour, why not go further? Some ideas after talking with returning folks.
All times below serve illustrative purpose for discussion, not a direct balance proposal (no need nitpick at them).
1. Class-based timer:
Fighters/Bombers - 15 min
GB/Cruisers - 30 min
Bcr/BS - 1 hour
Freighter - 30m
Transport - 45m

While i like this ideas, i have to note such modifications....
Transports should have the less timing in await times, why? well, they are practically defenseless, Fighters and Freighters should be able to get back after 30 minutes have passed, while Bombers and Gunboats in 45 minutes and everything else at 60 minutes as how is now ... ¿why?
Well, Reason is as follows, i have seen fights lasting that 45 minutes in there, i record it, 2 experienced pilots of course ... but still doable, so your propose isn't like should be avoid, but changed the times, to remark, this should be the final list place in here
  • Transports/Liners - 15 minutes (They are defenseless anyway)
  • Fighters and Freighters - 30 minutes (They have more offensive capabilities)
  • Bombers and Gunboats - 45 minutes (Due having such powerful weaponry, 45 minutes sounds a good fill for it)
  • Crusiers, Battlecrusiers, Dreadnoughts, Battleships, Carriers and everything else - 60 minutes (This is reasonable, a capship lost should not be able to came back too soon to the system)

    But as i hate to accept it, because @Haste say it before, there are some fights have taken long enough for a re-engagement to happen, so ... maybe isn't the best idea, while probably can be accomodated the transports only, and rest is for whole hour, in normal issue ...
    So .... adding a new rule that you cannot "Re-Engage" against same enemies in a fight? i belive will be too complicated for such ...

[Image: bVCB4sP.gif]
Discord Username : Tenshi Kuonji#3786 ✙|✙ Twitch Link : Tenshi Kuonji
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May the ‘L1ght’ grant you wisdom my "Dear", Rules are there to teach, not to preach.
Don’t enforce them like a tyrant’s whim, Especially when they’re as baseless as a beach.

May the ‘Wildkins’ enlighten you, my ‘Esteemed’, Symbols are there to signify, not to vilify.
Don’t enforce them like a detective who’s a decade late, especially when they’re as timeless as fate.

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Offline Earl Campbell
12-11-2023, 10:30 PM,
#17
Gunpowder Huffer
Posts: 16
Threads: 1
Joined: Oct 2023

I'd like to put some of my own experience here to see if it can help

The disco pvp death timer I think is one of the trickiest rules i've seen in a video game.

Logging while "pvp dead" is always for me a dangerous game. Because although you may have no intention of breaking the rule, the natural course of a RP might dictate that you do and it is just plain difficult to foresee.
Although you "can" try to work around a timer to continue an rp with someone (or join with faction/friendlies that just logged) it's better that you don't because you're not exactly sure how things will pan out.
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Offline Fab
12-11-2023, 10:38 PM,
#18
The Terror
Posts: 615
Threads: 107
Joined: Sep 2013

(12-11-2023, 10:30 PM)Earl Campbell Wrote: The disco pvp death timer I think is one of the trickiest rules i've seen in a video game.

Logging while "pvp dead" is always for me a dangerous game. Because although you may have no intention of breaking the rule, the natural course of a RP might dictate that you do and it is just plain difficult to foresee.

I don't think you understand the PVP death rule at all, honestly. It's super simple:

- do not fly around the system you died in / leave the system and do not come back for one hour
- do not initiate engagement with the ship(s) that killed you

everything else remains untouched.

[Image: B.png]
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Offline RedEclipse
12-11-2023, 10:44 PM,
#19
Phoenix Godfather
Posts: 1,529
Threads: 160
Joined: Nov 2008

That could have been an interesting idea if snub fight wasn't intended as exhausting and tedious process of self-abusing for an half of hour - hour.
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Offline Chronicron
12-11-2023, 11:04 PM,
#20
Assuming direct control
Posts: 1,156
Threads: 110
Joined: Aug 2017

i'd rather we went back to a 2 hour timer, and have a rule to forbid restocking


(10-13-2023, 12:51 AM)Haste Wrote: This is a feature as most Discovery players would not receive a response from women.
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