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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Can we have Sci Data Engines for Cruisers?

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Can we have Sci Data Engines for Cruisers?
Offline Dark Chocolate
09-16-2024, 11:17 AM,
#1
Cardamine Consigliere
Posts: 193
Threads: 26
Joined: Apr 2018

So, I just want to say that Snubs, Freighters, Gunboats, Frigates and Transports have wide array of engine customization options.

Battlecruisers and Battleships have the option for engine customization with Sci Data.

It will be great if we get Sci Data engines for Cruisers too. Just my humble suggestion.
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Offline HUMPHRESS
09-16-2024, 12:34 PM,
#2
Gunpowder Huffer
Posts: 89
Threads: 11
Joined: Jul 2023

I can die a happy man if I can put green engines on my cruisers.

[Image: aHCKK9e.png]
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Offline Fab
09-16-2024, 01:47 PM,
#3
The Terror
Posts: 615
Threads: 107
Joined: Sep 2013

the issue is that new engines require new effects

you can, however, player request new engines given that you have some sort of RP justification for it. think of it as a mini srp.

important to note that the old and new engines must have equal stats, so, you can't, for example, switch your Agincourt engine for an Archer engine, because the Archer has a bigger reverse fraction, which would be a straight up upgrade.

[Image: B.png]
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Offline Kauket
09-16-2024, 03:42 PM,
#4
Dark Lord of the Birbs
Posts: 6,221
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Art Developer

I can't do this because as far as I am aware with balance is that each cruiser has its own unique mass and thus needs their own engines


If it isn't the case anymore I'll do some

[Image: kauket.gif]
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Offline Amba
09-16-2024, 04:08 PM,
#5
Member
Posts: 129
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(09-16-2024, 03:42 PM)Kauket Wrote: I can't do this because as far as I am aware with balance is that each cruiser has its own unique mass and thus needs their own engines


If it isn't the case anymore I'll do some

Every cruiser has either 14000, 15000 or 16000 mass with 2 exceptions, at least according to darkstat
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Offline Kauket
09-16-2024, 04:09 PM,
#6
Dark Lord of the Birbs
Posts: 6,221
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I could make it with varients (means 3x more per 1 engine type) but we might run into the epic problem of hash collision. Probably won't, but it's still possible. Already happened.

[Image: kauket.gif]
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Offline Uknown
Yesterday, 01:11 AM,
#7
Famine Forbidden
Posts: 185
Threads: 20
Joined: Apr 2011

Dark Purple one ...

Hash Collision? maybe cause much items?
Remove the Blackmarket open all engines as customization and that should be all i think (?)

Why not make Engines "Intelligently pick the power" according the ship type, so for example you get 1 engine and it will be appropiate for any ship but will recognize the ship and appropiate the power output, or make the game itself limits their speed

I would like for example @Kauket explain me how the engines usually work, i can understand having lot of engines but i am questioning the coding part of what could be or cannot be done like the question i remark about some lines up.

But if make one, how about one Black-Grey-White one? like the Edge World guns, some that kind of engine at least as a prototype

[Image: c2193eb60463f6834a882718c2247819.gif]
✨ ⇝ Nanosinx#1541 ⇜ ✨
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Offline Kauket
Yesterday, 05:20 AM, (This post was last modified: Yesterday, 05:21 AM by Kauket.)
#8
Dark Lord of the Birbs
Posts: 6,221
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(Yesterday, 01:11 AM)Uknown Wrote: Why not make Engines "Intelligently pick the power" according the ship type, so for example you get 1 engine and it will be appropiate for any ship but will recognize the ship and appropiate the power output, or make the game itself limits their speed

We sort of have a cosmetic solution coming up thanks to Aingar, instead of making 9 billion clones, we'll have a slot dedicated for the cosmetic appearance without worrying about how the stats are. Well, it's in the works from what I know. I'm waiting on to see how that turns out.

[Image: kauket.gif]
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Offline Skorak
Yesterday, 07:57 AM,
#9
3x Custom User Title
Posts: 4,353
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Joined: Mar 2008

(Yesterday, 01:11 AM)Uknown Wrote: Dark Purple one ...

Hash Collision? maybe cause much items?
Remove the Blackmarket open all engines as customization and that should be all i think (?)

Why not make Engines "Intelligently pick the power" according the ship type, so for example you get 1 engine and it will be appropiate for any ship but will recognize the ship and appropiate the power output, or make the game itself limits their speed

I would like for example @Kauket explain me how the engines usually work, i can understand having lot of engines but i am questioning the coding part of what could be or cannot be done like the question i remark about some lines up.

But if make one, how about one Black-Grey-White one? like the Edge World guns, some that kind of engine at least as a prototype

Very simply, an engine has force, drag and max speed components as well as cruise time and cruise power drain among other things. Paired with the age of the game there isn't much that can be done. The solutions Aingar is offering nowadays are amazing and so surprising because they're a quite a step above the regular modding we've been doing. Various new plugins and optimizations that do manipulate the game deeper and more efficiently than before. The issue... There's only one Aingar and his list of fixes is long.

If you want to look at how engines work you can go into your discovery folder go to DATA\EQUIPMENT\engine_equip.ini and have a look

[Image: 4M4UTts.png]
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Offline Dark Chocolate
Yesterday, 08:10 AM,
#10
Cardamine Consigliere
Posts: 193
Threads: 26
Joined: Apr 2018

(Yesterday, 07:57 AM)Skorak Wrote: If you want to look at how engines work you can go into your discovery folder go to DATA\EQUIPMENT\engine_equip.ini and have a look

Thanks for that! I'll go have a look.

And ofcourse @Aingar is OP. Really appreciate what he's doing for us all.
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