02-04-2007, 02:31 PM
Community Rules
- General Conduct:
1.0 - Don't be a dick. It's a game, try to keep it fun for everyone playing it. Behavior that falls within the technical letter of the rules but not the spirit won't be tolerated.
1.1 - Discovery is an English-language roleplaying server. Communication in-game and in the roleplaying areas of the forums must be in-character and appropriate for Discovery Freelancer's setting. Metagaming and powergaming are strictly forbidden.
1.2 - Cheating or exploiting game mechanics is not allowed. This can include 'multiboxing' (logging in with multiple characters at the same time), disconnecting during player encounters (post here if you disconnect by accident), abusing bugs, etc.
1.3 - All Official Faction Discords, or servers directly linked from either the DiscoveryGC server Player Factions channel, or the forums, are required to moderate all public facing channels. Keep in mind the spirit of the rules. Provide a harbor of knowledge and experience to new members of the community.
- ID and Combat Rules:
2.0 - Every ship must have one ID equipped, and play in a way that represents the role of that ID. Your ID explains what you can do and where. Some IDs have a 'Zone of Influence' (ZOI) where extra actions are permitted. All IDs have a ZOI in systems containing an NPC station of the same affiliation.
2.1 - You must provide sufficient roleplay before attacking another player, and give them enough time to react. This means at least two messages and 10 seconds delay before attacking.
2.2 - If you are killed or dock during a hostile player encounter, you must not re-enter the system or attack anyone involved in the encounter for 1 hour. Trade Ships docking during a hostile player encounter are not considered to have been "killed".
2.3- All IDs can:- Attack Alien IDs.
- Attack any ship to defend Allies, except while flying Cruisers, Battlecruisers, or Battleships.
Within their ZOI:
- Attack any ship to defend Allies.
Within Uncharted Systems:
- Act as if the system were in their Zone of Influence.
- Demand Cerulite Crystals, Chirodebris, Cryo-Organisms, and Organic Capacitors from non-Allies.
2.4 - Terms used in IDs:
- "Allies" - Ships of the same non-Generic affiliation or ID, Ships defined as your ID's allies on the in-game faction rep sheet, or Ships you are currently flying in group with.
- "Trade Ship" - Transports, Liners, and Frigates.
- "Combat Ship" - Ships other than Trade Ships, or Trade Ships used offensively.
- "Contract" - An agreement for a service, such as combat or escort, in exchange for some form of payment.
- "Alien Materials" - Artifacts, Low-Grade Artifacts, Xeno Relics, Nomad Power Cells, Nomad Remains, Azurite Gas, Cerulite Crystals, Chirodebris, Cryo-Organisms, and Organic Capacitors.
- "Piracy" - a reasonable demand issued to a ship which can be attacked if it fails to comply. Piracy can include requests for credits and cargo or a roleplay requirement, such as following a instruction or answering a question.
- Attack Alien IDs.
- Player Owned Base Rules:
3.0 - General rules:- Base construction guides can be found here.
- Base construction must be in accord with the roleplay of the builder's ID. Siege Declarations must be in accord with the roleplay of the attacker's ID.
- When a Siege Declaration is posted, players must wait 24 hours before the Declaration is considered live and the base is able to be attacked.
- Siege Declarations last for two weeks once active. If the vulnerability window of a base changes during this siege period, the Declaration will remain valid for two additional days. Once a Siege Declaration expires, the base may not be subject to another Siege Declaration for four weeks.
- POBs built in House Space are subject to House laws and fees.
- POB location and affiliation are permanent and alterations will be considered on a case-by-case basis.
3.1 - Bases may only be attacked by IDs that have in-roleplay justification and appropriate ID lines for the attack. Core 2 bases and higher require roleplay documented on the forum prior to the siege declaration being posted.
3.2 - You can apply for your base to be upgraded to Core 4 with at least two months of productive base roleplay involving other players. Once approved, the base will receive the blueprints required to upgrade the base.
3.3 - Official Factions can apply for their base to be upgraded to Core 5 after 3 months at Core 4 and demonstrating productive base roleplay. Once approved the base will receive the blueprints required to upgrade the base.- With the upgrade to Core 5, wear and tear damage on the base will be disabled.
- Only one Core 5 base per Official Faction is permitted. If this status is lost, the Core 5 upgrade will be downgraded to Core 4.
- Base construction guides can be found here.
- System Classifications:
4.0 - For ZOI rules, systems are classified as:
- Liberty
House Space: New York*, Alaska, California, Colorado, Pennsylvania, Texas.
- Bretonia
House Space: New London*, Cambridge, Leeds, Manchester, Newcastle
- Rheinland
House Space: New Berlin*, Frankfurt, Hamburg, Stuttgart, Thuringia.
- Kusari
House Space: New Tokyo*, Hokkaido, Honshu, Kyushu, Shikoku.
- Gallia
House Space: Ile-de-France*, Burgundy, Champagne, Languedoc, Orleanais, Picardy.
*House Capital
- Independent Worlds
Omegas: Dresden, Omega-3, Omega-5, Omega-7, Omega-11, Omega-41, Omega-48, Omega-52, Omega-58.
Omicrons: Omicron Alpha, Omicron Beta, Omicron Delta, Omicron Gamma, Omicron Iota, Omicron Kappa, Omicron Minor, Omicron Major, Omicron Pi, Omicron Psi, Omicron Theta, Omicron Zeta.
Sigmas: Sigma-13, Sigma-15, Sigma-17, Sigma-19, Sigma-59, Tohoku.
Taus: Orkney, Baffin, Edinburgh, Roussillon, Tau-23, Tau-29, Tau-31, Tau-37, Tau-44, Tau-61.
Other independent: Bering, Chugoku, Cologne, Copernicus, Cortez, Coronado, Dublin, Galileo, Hudson, Inverness, Kansas, Kepler, Magellan, Ontario, Provence, Unknown, Vespucci, Zurich. Uncharted: Uncharted 1-10, Earhart.
- Liberty