(06-10-2024, 07:40 PM)Haste Wrote: I've made about 10 million credits Hegemon mining since the patch and I've spent about 4.5-5 hours actually doing it. On an indie ID (3.0x multiplier). Had I instead traded the stuff to a more remote location, like a BMM base in New London, I'd likely have made a healthy 6 million or so. Regardless, it's good stuff and that's with the PoB(s) heavily undercutting NPC bases in terms of HRC price.
Currently using a Hegemon to mine Gold Ore is likely a bit too fast. The primary benefit of slowing it down a little bit is that more remote PoBs would be more viable, as mining time would represent a more significant portion of the time spent collecting ore compared to travel time, making the latter less of a factor. I have not tried other mineables much so I don't have much of an opinion there.
If you're spending upwards of a minute mining a single asteroid in a Freighter or Fighter miner you are probably forgetting to mount missiles. Admittedly I don't think we mentioned that we strongly suggest using those on smaller ships outside of the balance notes.
After some testing I highly doubt these numbers now. Due to the increased size of the ship you can't get THAT quickly from asteroid to asteroid.
5000 ore plus transport time every 30 minutes, multiplied by price in Connacht Depot mulitplied by 8 or 9? Makes 5-7 mio in that time.
(06-10-2024, 08:32 AM)Helo Wrote: The size is slightly problematic when navigating gold ore field yes. However it has received an -insane- strafe speed to make up for it.
What do you mean poor results in mining? I usually get about 900-1000 ore out of a single asteroid with RPA| ID. Tried it on indie Molly ID and it was sufficient as well.
The longer travel time and actual mining is again offset by buffed gold ore refinery ratios.
It's 1 : 1.6 rather then 1 : 1.2 to other ores still with standard mining. Keep in mind you are getting paid 145$ pre ore on Connacht, which is insanely generous deal.
BMM gets like 400-500ish gold per asteroid at max with the Hegemon. Do you use a small miner? Or if you use the Hegemon, do you mine the small bits or do you destroy the whole thing outright? I did both on every asteroid and got the said no more than 500ish gold. Still no comparison to an Arrastra (pre-patch) who is mining the small asteroids so fast it can supply two quick moving 5k transports in the field.
OK, some asteroids actually have 3 mining spots, so 600ish ore per asteroid are quite possible.
(06-10-2024, 08:32 AM)Helo Wrote: The size is slightly problematic when navigating gold ore field yes. However it has received an -insane- strafe speed to make up for it.
What do you mean poor results in mining? I usually get about 900-1000 ore out of a single asteroid with RPA| ID. Tried it on indie Molly ID and it was sufficient as well.
The longer travel time and actual mining is again offset by buffed gold ore refinery ratios.
It's 1 : 1.6 rather then 1 : 1.2 to other ores still with standard mining. Keep in mind you are getting paid 145$ pre ore on Connacht, which is insanely generous deal.
BMM gets like 400-500ish gold per asteroid at max with the Hegemon. Do you use a small miner? Or if you use the Hegemon, do you mine the small bits or do you destroy the whole thing outright? I did both on every asteroid and got the said no more than 500ish gold. Still no comparison to an Arrastra (pre-patch) who is mining the small asteroids so fast it can supply two quick moving 5k transports in the field.
OK, some asteroids actually have 3 mining spots, so 600ish ore per asteroid are quite possible.
Tell me have you been only killing the asteroids and taking that 1 ore drop? THey have -AT LEAST- 3 destructible elements all of which drop ore. The biggest one have 6-7 elements afaik
(06-10-2024, 08:32 AM)Helo Wrote: The size is slightly problematic when navigating gold ore field yes. However it has received an -insane- strafe speed to make up for it.
What do you mean poor results in mining? I usually get about 900-1000 ore out of a single asteroid with RPA| ID. Tried it on indie Molly ID and it was sufficient as well.
The longer travel time and actual mining is again offset by buffed gold ore refinery ratios.
It's 1 : 1.6 rather then 1 : 1.2 to other ores still with standard mining. Keep in mind you are getting paid 145$ pre ore on Connacht, which is insanely generous deal.
BMM gets like 400-500ish gold per asteroid at max with the Hegemon. Do you use a small miner? Or if you use the Hegemon, do you mine the small bits or do you destroy the whole thing outright? I did both on every asteroid and got the said no more than 500ish gold. Still no comparison to an Arrastra (pre-patch) who is mining the small asteroids so fast it can supply two quick moving 5k transports in the field.
OK, some asteroids actually have 3 mining spots, so 600ish ore per asteroid are quite possible.
Tell me have you been only killing the asteroids and taking that 1 ore drop? THey have -AT LEAST- 3 destructible elements all of which drop ore. The biggest one have 6-7 elements afaik
Ye, I understood the mechanism of core mining from the start, and they are explained pretty well in the update. I always found 2 mining spots (and there are indeed small asteroids where i couldn't find more than 2), therefore my estimate of the drop-number, but I have found no asteroid bigger than 3 mining spots yet. And no mining spot with more than 3 ore targets ((3x 60 up to 80ish) x 3 +80-100ish).
PS: there are asteroids with more health, that have even more mining spots.
(06-12-2024, 05:00 AM)Darkseid667 Wrote: After some testing I highly doubt these numbers now. Due to the increased size of the ship you can't get THAT quickly from asteroid to asteroid.
5000 ore plus transport time every 30 minutes, multiplied by price in Connacht Depot mulitplied by 8 or 9? Makes 5-7 mio in that time.
These are accurate numbers, for an indie ID it takes about 10-11min to get full once you got the rythem for it, and Connact atleast in its old location had a sub 5min flight time per travel direction so it's fairly okay to get a 3 run per hour going with it.
(06-12-2024, 05:00 AM)Darkseid667 Wrote: After some testing I highly doubt these numbers now. Due to the increased size of the ship you can't get THAT quickly from asteroid to asteroid.
5000 ore plus transport time every 30 minutes, multiplied by price in Connacht Depot mulitplied by 8 or 9? Makes 5-7 mio in that time.
These are accurate numbers, for an indie ID it takes about 10-11min to get full once you got the rythem for it, and Connact atleast in its old location had a sub 5min flight time per travel direction so it's fairly okay to get a 3 run per hour going with it.
3 runs an hour easily fit 10mil in 5 hours.
Not in a million years do you get this quickly - in this huge ship - from resource asteroid to resource asteroid and strafing around each asteroid without being constantly blocked by smaller and larger dull asteroids. No, just no. It takes at least 15-20 minutes to get full if the resource asteroids are lined up pretty conveniently, and like 20-30 minutes if you are unlucky.
Or do have missilies an explosion radius that is so big that all the lids from the asteroid get hit simultaneously so you don't need to strafe?
(06-15-2024, 02:45 AM)Darkseid667 Wrote: Not in a million years do you get this quickly - in this huge ship - from resource asteroid to resource asteroid and strafing around each asteroid without being constantly blocked by smaller and larger dull asteroids. No, just no. It takes at least 15-20 minutes to get full if the resource asteroids are lined up pretty conveniently, and like 20-30 minutes if you are unlucky.
Or do have missilies an explosion radius that is so big that all the lids from the asteroid get hit simultaneously so you don't need to strafe?
Hegemon is not a ship designed to pick up every single nugget, timing of 10-11min is achievable by taking on average 2 nuggets from your side then blowing up the asteroid fully. You take what is easy to get then move on.
However even trying to get every single nugget doesn't take that long, its very straight forward to do it.
I've put in about 30 hegemon runs mining gold ore so far this patch and all of them are sub 12min on indie id.
I honestly love the ship have no problem with the size,
I would just ask to return its rotation/turn speed and it be really dangerous to attack any lone miner.
Still think it is a great addition to the ship rooster
Now all that is missing is a civilian frigate that can mine just like the Salvager, cruiserless factions are benefiting alot from these changes.
Also congratulations on the new Gold mining mechanics, it s awesome that finaly mining is a real activity instead of just pewing moskito rocks as fast as possible.
(06-15-2024, 02:45 AM)Darkseid667 Wrote: ...
Or do have missilies an explosion radius that is so big that all the lids from the asteroid get hit simultaneously so you don't need to strafe?
Explosion damage comes in handy when you want to get rid of the lids of ALL mining spots in an asteroid at the same time/explosion range. Flak cannons are good for that, but explosions do absolutely zilch on the ore spots, so surgical precision is key there.