5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
good stuff
(10-13-2023, 12:51 AM)Haste Wrote: This is a feature as most Discovery players would not receive a response from women.
(12-11-2023, 09:52 AM)LaWey Wrote: I think at some places which we can call "active combat zone", respawn timer can be turned off entirely, or be almost unexistant, like 10-15 min, just to get winner in a row. Some system could be a "danger/tensions zone" with respawn time halved. Such things already have some practice history, as you can remember.
I miss contested systems dearly.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"