Part 6, which addresses spawn rates in relation to player count, might need revising.
You should ask your fellow Staff what are the new limits to NPC spawn rates concerning player count, as I believe that value increased upon new discoveries that reduced server load.
(11-28-2023, 11:12 PM)Traxit Wrote: Part 6, which addresses spawn rates in relation to player count, might need revising.
You should ask your fellow Staff what are the new limits to NPC spawn rates concerning player count, as I believe that value increased upon new discoveries that reduced server load.
Give the Corvo Civilian Explorer its cruiser shield back and remove 1 heavy heapon slot like before, bringing it back in line with the Retrofit Explorer that also has a cruiser shield upgrade ratter than an actual cruiser shield like the Corvo had.
This was the defence they had taken into consederation the valuable cargo.
Its the ship everyone has to mine sci data and now its too weak.
After doing quite a lot of mining (somewhat in the region of 800 data) I can say that it takes (without missing) 29 batteries to bring the shield down. So 25 units can be acquired per run. I don't know if any ID bonuses or something like that applies.