- Changed: Cruiser missile balance changes: damage increased by 35%; power usage increased proportionally. Reduced seeker range and fov. Ammo reduced from 90 to 30.
Why? ammo does nothing but limit how long you can be in battle. after that, it's one less heavy slot
Missle capacity nerf is really good. Now do the same thing to bombers and make them depend on carriers to resupply their hellfires instead of storing 6,000 hellfires somehow in a bomber cargo hold.
- Changed: Cruiser missile balance changes: damage increased by 35%; power usage increased proportionally. Reduced seeker range and fov. Ammo reduced from 90 to 30.
- Changed: Cruiser missile balance changes: damage increased by 35%; power usage increased proportionally. Reduced seeker range and fov. Ammo reduced from 90 to 30.
Why? ammo does nothing but limit how long you can be in battle. after that, it's one less heavy slot
- Changed: Cruiser missile balance changes: damage increased by 35%; power usage increased proportionally. Reduced seeker range and fov. Ammo reduced from 90 to 30.
Why? ammo does nothing but limit how long you can be in battle. after that, it's one less heavy slot
90 ammo was too much. You would basically never run out of missiles in a fight.
If you combined cooldown time, and the number of missiles. a single launcher with 90 ammo would last roughly 15 minutes of continuous spam. It's too dumb. Take Marauder + Devastator and you could technically fire missiles for 30 minutes straight if you so wanted. just empty one type at a time.
(12-24-2023, 02:53 PM)Czechmate Wrote: This is a giant nerf for BC missile users unless I am missing something? You will run out every fight
That's the whole point of this nerf. You can't just mindlessly spam missiles, like they are no different from guns, anymore but have to use your brains to make your shots count.