In light of evidence retrieved from the Pilgrim Slave Liner recently stopped in nearby Pennsylvania, the Liberty Navy has decided to take action to resolve a long-standing domestic issue within Liberty - the Insurgency. Insurgency presence within nearby Kansas and Vespucci, which borders the strategically important Magellan, has long been considered a stain on the reputation of Liberty and its Navy. With the war long over, Admiralty figures can no longer deflect criticism of their inaction, and action is expected to be taken.
The Liberty Government seeks coordination with their Bretonian counterparts, and as such BAF destroyers were directed from nearby Manchester to conduct forays into the heavily defended Vespucci system. This foray ended in disaster, however, as the ill-supported BAF flotilla encountered heavier than expected resistance. The loss of life for what is determined to be a Liberty domestic issue has been a source of embarrassment for the Bretonian government, and voices within the government to resist Liberty pressure on matters of economy and military grow by the day. For the Liberty Navy however, the BAF distraction has proved extremely fortuitous, as Liberty Navy Forces make strong gains within Kansas in short order.
NEW SHIPS
Molly "Harrier" Very Heavy Fighter
Molly "Buzzard" Bomber
Molly "Freeman" Gunboat
Chrysanthemums "Lily" Light Fighter
Hogosha "Yubitsume" Light Fighter
Civilian "Democritus" Ferry
Civilian "Peregrine" Frigate
Civilian "Jackdaw" Fighter (New model)
Alliance "Mamoru" Bomber (New model)
Gallic "Valor" Battleship (New model)
PATHWAY TO LAMBDA
The Vagrants are a different breed of Nomads, and their lore and player base have long struggled with the traditional Nomad Playerbase. In order for their separation to be made, a migration of Vagrants has occurred, permanently moving the Vagrant population to the Tau cluster, namely a newly discovered system adjacent to Orkney. The Vagrants took considerable effort, and caused significant issue in their transit from their current home, causing all sorts of alarms to ring as they traversed the Omicrons and Taus. The Battleship Amenta, observing the transit through Omicron Beta, gave chase and harried the Vagrants all the way to Orkney, where the Amenta made itself a resident. The Vagrants, seeking to secure themselves in the Taus, made a great violence against the system of Orkney, and are keen to reduce Gallic presence in the system to secure their long term safety. Tensions between Gallia and their nearby Sirian neighbours make Orkney a fertile ground for strife, and many in Gallia question the need to protect a system soon to be rendered useless by ban in trade between Gallia and two former combatants.
ART
- Added: Molly Shipline (VHF, Bomber, Gunboat) by @Kuze.
- Added: FA Bomber remodel by @Kuze.
- Added: Gallic Battleship remodel by @Felsvar.
- Added: Hogosha Light Fighter by @Lucas.
- Added: GC Light Fighter by @Jaypate.
- Added: GC Thruster with a unique effect, available at GC stations.
- Added: TPR series generic engines in a variety of nine colours to choose for all fighter classes. Sold at the Barrier Gate.
- Added: Old Democritus model by @Jinx re-implemented as Civilian Ferry. New Luxury Yacht renamed to "Regent"-class.
- Added: Canaria Frigate and a matching Jackdaw Remodel.
- Added: New Starsphere/Background for Zurich.
- Changed: Pirate Train can now use interchangeable cargopods. Old modeled-on pod added as a purchasable option.
- Changed: Core Fighter effects changed, fixed flickering issue.
- Changed: Nomad Pulse effect changed for Cruisers and Battlecruisers
- Changed: Order Fighter, Gunboat and Transport effects have been updated and revamped.
- Changed: SCRA snub cockpit interior adjusted based on feedback. Some minor mesh improvements for the cylindrical engines as well (VHF/Bmb).
- Fixed: AI and HNP Engine audio loop fix, provided by @Horizon
- Fixed: AI Thruster now has an effect, as opposed to having nothing.
- Fixed: Some fighter laser weapons appearing invisible even on high settings.
- Fixed: Nomad Laser Effect randomly changing.
- Fixed: A potential fix for Barge's lane collision bug.
A "potential" fix for the collision bug that seems to occasionally happen when trying to dock a tradelane after going through a jumpgate. The visible shield hit effect appears on the empty space at the center of the tradelane, and the collision prevents the Barge from passing through and successfully docking the lane.
This one's been a bit difficult to track down and fix since we still don't have a reliable way of replicating it every time. Hopefully the fix included in this patch will do the trick, but if any Barge owners notice this bug still happening after the patch, please PM aerelm with any details that might help reliably reproduce this bug. Thank you.
BALANCE
- Added: New small size variant for transport cargopods (Class 4).
Until now, all transports with ability to equip cargo pods were limited to the same set of pods, which restricted the ability to balance these ships based on their scale. Cargopods are split into small and large variants with this patch to allow for resizing pod-using transports to better match the scale range of other comparable ships in their class. This is purely a balance change and all cargopods are available in both sizes.
These ships have been scaled down to 0.8x and now use small cargo pods:
- Civilian "Gull" Transport
- Civilian "Albatross" Transport
- Series DL Borderworlds Transport
- Series DLX Borderworlds Train
Pre-existing characters using any of the above ships or Pirate Train will need to repurchase their cargopods after this patch.
Executioner: Upscaled by 10%. Nanobots/Shield Batteries increased from 53/53 to 57/57.
Defender (Formerly Guardian): Upscaled by 10%. Maximum turn rate increased from 67.32° to 69.47°. Armor increased from 11000 to 11800.
Avenger: Upscaled by 10%.
Banshee (Formerly Phantom): Upscaled by 7.5%. Maximum turn rate increased from 77.03° to 80.06°. Response time increased from 0.5413s to 0.5856s. Armor increased from 10325 to 10700. Nanobots/Shield Batteries increased from 49/49 to 51/51.
Valkyrie (Formerly Wraith): Upscaled by 7.5%. Maximum turn rate increased from 69.04° to 71.05°. Response time increased from 0.4692s to 0.4922s. Armor increased from 10850 to 11550. Nanobots/Shield Batteries increased from 63/63 to 67/67.
Disir (Formerly Sleipnir): Upscaled by 7.5%. Maximum turn rate increased from 65.08° to 67.20°. Response time increased from 0.4435s to 0.4703s.
Caracal: Upscaled by 7.5%.
Serval: Upscaled by 7.5%.
Lynx: Upscaled by 7.5%.
Cougar: Upscaled by 7.5%. Maximum turn rate increased from 60.16° to 62.18°.
Loki Mk. II: Upscaled by 15%. Armor increased from 11170 to 11570. Nanobots/Shield Batteries increased from 53/53 to 57/57.
Odin Mk. II: Upscaled by 15%. Armor increased from 11400 to 12800. Nanobots/Shield Batteries increased from 64/64 to 73/73.
Gladius: Upscaled by 10%.
Carabela: Upscaled by 10%.
Rapier: Upscaled by 10%. Nanobots/Shield Batteries increased from 66/66 to 68/68. Powercore improved from 1240/12400 to 1300/13400.
Benzaiten: Upscaled by 10%.
Bastet Mk II: Upscaled by 10%. In addition, this ship previously had overly large weapon hitboxes, absorbing more hits than intended. This has been corrected.
Mamoru: As its new model is slightly longer: Armor increased from 15200 to 17250. Nanobots increased from 70 to 71.
- Changed: To make shields a more significant factor in combat, Fighter, Bomber and Freighter shields have been rebalanced, significantly improving their effectiveness:
Class 1 Light Fighter Shields: Capacity reduced from 5404 to 4117. Recharge increased from 156 to 246. Time required to rebuild when downed increased from 9 to 10 seconds.
Class 2 Light Fighter Shields: Capacity reduced from 7398 to 4941. Recharge increased from 164 to 274. Time required to rebuild when downed reduced from 12 to 10 seconds.
Class 3 Heavy Fighter Shields: Capacity reduced from 8063 to 7294. Recharge increased from 179 to 303.
Class 4 Very Heavy Fighter Shields: Recharge increased from 245 to 368. Time required to rebuild when downed increased from 12 to 15 seconds.
Class 5 Bomber Shields: Recharge increased from 354 to 455. Time required to rebuild when downed increased from 12 to 15 seconds.
Class 6 Bomber Shields: Recharge increased from 443 to 569. Time required to rebuild when downed increased from 12 to 15 seconds.
Class 7 Super Heavy Fighter Shields: Recharge increased from 306 to 460. Time required to rebuild when downed increased from 12 to 15 seconds.
Class 8 Freighter Shields (24350 Capacity): Recharge increased from 320 to 478. Time required to rebuild when downed increased from 12 to 17 seconds.
Class 8 Freighter Shields (29200 Capacity): Recharge increased from 250 to 442. Time required to rebuild when downed increased from 12 to 20 seconds.
- Changed: Corona Beam Cannon: Damage increased from 1050 to 1434. Power usage increased from 312 to 426. Range increased from 550 to 600 meters.
- Changed: Civilian "Grouse" Armored Transport scaled down to x0.8 to retain consistency with resized Gull/Albatross.
- Changed: Hogosha "Raba" Transport scaled down to x0.85 to be more in line with other frigate-style transports.
- Changed: Gallic "Taureau" Transport rescaled and turned into a frigate-style transport.
- Changed: Price for Gallic "Pachyderme" Advanced Train reduced by 30 million to match the other 5Kers.
- Changed: "Atlantis" Liberty Carrier heavy arcs. Its no longer able to fire all heavies sideways from certain angles.
- Changed: "Gallant" Gallic Destroyer is no longer purchasable.
- Changed: "Charlemagne" discontinued and replaced with new "Valor".
- Changed: Adad's (Nomad Bomber) third view camera improved.
- Changed: Battleship missiles no longer have the CD property.
- Changed: Gallic Battletransport "Kouprey" third view camera improved.
- Changed: Battleship powercores adjustment.
- Changed: Increased all Battleship Flaks speed from 475 to 600.
- Changed: Ish'Tar (Nomad Dreadnought) two rear heavies moved to the front in an all-forward configuration.
- Changed: Nomad BS Mortar rework: damage: 220000 -> 110000; Refire: 5 (0.20) -> 2.5 (0.40); Range: 4500 -> 4750: Speed: 700 -> 750; Efficiency: 0.25 -> 0.2316.
- Changed: Kusari Battleship rear Heavy Turret moved back to original frontal placement.
- Changed: Slightly reduced bottom heavies' arcs on the Tempest (Coalition Carrier).
CODING
- Changed: Trade Lane speed display limitation removed (no more "---" thing when speed goes above 999). Credits to Lancer Solurus.
INFOCARDS
- Changed: Shortened names for Battlecruiser Predator and Javelin missiles.
- Changed: The Nonsense Factory (Galileo) renamed to Belmont Yard (player request).
- Changed: With the exception of Kusari, all ship names have been reverted to their vanilla names. Ex: Nephthys -> Anubis. In addition, the names of Rheinland Military fighters and bombers have been changed to follow a consistent scheme of being named after "spirits". An important note to - hopefully - avoid confusion: the "Manta" has been renamed to "Hammerhead". The Heavy Fighter that was previously named "Hammerhead" is now named "Barracuda".
- Changed: All infocards related to system and balance changes, story progression adjusted.
- Changed: Gaian base infocards updated.
SYSTEMS
- Added: Tau-61, connected to Orkney and Roussillon.
- Added: Wild Pawn ID to every Wild base.
- Added: In construction lanes in Tau-31 and Leeds, new loadouts to Gallic lanes in these systems.
- Changed: Applied effects of recent Edinburgh event. Gaia no longer dockable.
- Changed: Connecticut visual adjustments to make the system more pleasant during longer sessions.
- Changed: Battleship Delaware moved to Kansas system acting upon discoveries from Slave Liner, added siege solars.
- Changed: Carrier Ohio moved to Pennsylvania.
- Changed: Moved BAF Destroyer solars from Magellan to Vespucci and applied infocard.
- Changed: Vagrant patrols added to Orkney.
- Changed: Fort Albi abandoned by the BHG.
- Changed: Cologne trade lanes restored, Wuppertal Refinery partially repaired.
- Changed: Due to their vicinity to other, more profitable and actually used PVE zones, Omicron Theta, Sigma-17 and Poole PVE zones discontinued.
- Changed: Edinburgh PVE Zone moved down.
- Changed: Honshu resized to become 2/3 times smaller (~33% of original size; from 25k/s to 15k/s).
- Changed: Ile-de-France adjusted to reduce base clusters and restore the perfect hexagon shape it had before the latest rework. For more detailed changes see the spoiler.
- 2 of 3 New Paris docking rings are removed, commodities from these moved to the one and primary one.
- Fontainebleau Residence removed.
- Versailles Station moved to Planet New Paris' orbit to match IC station position in other houses (Rheinland aside)
- Planet Aubigny is a moon again, and is moved to former Versailles junction.
- Some stations look has been changed to be less parts-busy.
- Ambient light adjusted to make system a bit brighter.
- All trade lanes are 45K long now to keep the perfect hexagon shape.
- Changed: Lanzarote Station (Omega-48) model.
- Changed: Madeira Base (Omega-48) position on map.
- Changed: Omicron Rho reworked. For more detailed changes see the spoiler.
- Durban and Alabama are now two parts of one base, located next to Planet Rio.
- Sigma-15 Jump Gate Construction Site deployed in the system.
- System made much lighter in comparison with previous version, native background restored.
- Changed: Sigma-15 slightly reworked.
- Changed: Solarius Station (Omega-11) model.
- Changed: Zurich slightly reworked.
- Fixed: Kyushu mission zones being too close to a base.
- Fixed: Battleship Alma lacked bomber shield in equipment list.
- Fixed: Camp Lister Docking Ring wrong naming.
- Fixed: Equipment lists on Auxo, Nomad, Vagrant and Wild bases.
- Fixed: Luberon Asteroid Field (Provence) wrong flag.
- Fixed: New Heaven (Connectiut) slow undock.
- Fixed: NFZ Zones around Planet Gran Canaria and Lanzarote Station in Omega-48.
- Fixed: No missions in Omicron Kappa.
- Fixed: Ontario Trade Lane had unpleasant side angle.
- Fixed: Passau Outpost and Fort Augsburg in Munich were selling wrong IDs (Police ID replaced with Military ID)
ECONOMY
- Added: Cyberware has a unique (although potentially temporary) icon
- Added: Hazmat Canisters added to Sigma-15 Gate Construction Site as a temporary return commodity.
- Added: H-Fuel added to Alabama Shipyard
- Added: Human Organs route to Galicia Research Station in Omicron Beta
- Added: Leather added to Barrier Gate Station A
- Changed: 3 main POB Repair commodities (RA, HS, RH) locations rebalanced
- Changed: Ablative Armor Plating updated and reworked
- Changed: All denominations of Sirius Credit Cards sold exclusively at capital system Interspace Commerce bases, plus Freeport 1, 6, 8, and 9.
- Changed: APM Advanced Hardware routes updated and expanded
- Changed: Barrier Gate Station A only buys/sells legal commodities
- Changed: Barrier Gate Station B only buys/sells contraband (and wine/tobacco)
- Changed: Barrier Gate Station C only buys/sells roleplay items (Recon modules, water, etc)
- Changed: Blood Diamonds smuggling updated and reworked
- Changed: Cardamine smuggling updated and reworked
- Changed: Commodities Rebalanced for system changes
- Changed: Cyberware is now sold for 1000 ( down from 5000 )
- Changed: Liberty cardamine (sold from Buffalo Base, NY) renamed Cardamine Cartridges, updated and reworked
- Changed: Robotics moved from Aland Shipyard to Douglas Station
- Changed: Slaves smuggling updated and reworked
- Changed: Synth gel now sells on Supply Station Neckar and Versailles Station, base price is 500 (up from 200), updated and reworked
- Changed: Synth paste prices lowered slightly to bring it in line with being the cheaper alternative
- Changed: Volgograd Ordinance smuggling updated and reworked (0.3 rep required with Coalition to purchase)
For those testing the Molly VHF, please note there are differences between Multiplayer and Singleplayer in regards to docking, so the bug may occur in Singleplayer but not Multiplayer for some ships. If it does happen in Multiplayer then do report it.
Good job on the Valor! Also good job on the Peregrine. That entire line of Civilian ships looks really polished. A decent upgrade to the previous models.
The new version of Durban and Alabama is also pretty good. I wish the "hanging" bitmap cables would get removed from the small docking bay prop, though. Always disliked it.
The reintroduction of vanilla ship names just seems like a needless source of confusion and retconning to me, when the old vanilla names could have been reused for new ships instead.
there are some problems, that some already reported, on the Peregrine, i only tested on single player, i don't know if those players tested in game or just single player.
about this new ships .. is always cool to have new ships, but could fix some issues of some "older" ones first.