you can, however, player request new engines given that you have some sort of RP justification for it. think of it as a mini srp.
important to note that the old and new engines must have equal stats, so, you can't, for example, switch your Agincourt engine for an Archer engine, because the Archer has a bigger reverse fraction, which would be a straight up upgrade.
(09-16-2024, 03:42 PM)Kauket Wrote: I can't do this because as far as I am aware with balance is that each cruiser has its own unique mass and thus needs their own engines
If it isn't the case anymore I'll do some
Every cruiser has either 14000, 15000 or 16000 mass with 2 exceptions, at least according to darkstat
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I could make it with varients (means 3x more per 1 engine type) but we might run into the epic problem of hash collision. Probably won't, but it's still possible. Already happened.
Hash Collision? maybe cause much items?
Remove the Blackmarket open all engines as customization and that should be all i think (?)
Why not make Engines "Intelligently pick the power" according the ship type, so for example you get 1 engine and it will be appropiate for any ship but will recognize the ship and appropiate the power output, or make the game itself limits their speed
I would like for example @Kauket explain me how the engines usually work, i can understand having lot of engines but i am questioning the coding part of what could be or cannot be done like the question i remark about some lines up.
But if make one, how about one Black-Grey-White one? like the Edge World guns, some that kind of engine at least as a prototype
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(Yesterday, 01:11 AM)Uknown Wrote: Why not make Engines "Intelligently pick the power" according the ship type, so for example you get 1 engine and it will be appropiate for any ship but will recognize the ship and appropiate the power output, or make the game itself limits their speed
We sort of have a cosmetic solution coming up thanks to Aingar, instead of making 9 billion clones, we'll have a slot dedicated for the cosmetic appearance without worrying about how the stats are. Well, it's in the works from what I know. I'm waiting on to see how that turns out.
(Yesterday, 01:11 AM)Uknown Wrote: Dark Purple one ...
Hash Collision? maybe cause much items?
Remove the Blackmarket open all engines as customization and that should be all i think (?)
Why not make Engines "Intelligently pick the power" according the ship type, so for example you get 1 engine and it will be appropiate for any ship but will recognize the ship and appropiate the power output, or make the game itself limits their speed
I would like for example @Kauket explain me how the engines usually work, i can understand having lot of engines but i am questioning the coding part of what could be or cannot be done like the question i remark about some lines up.
But if make one, how about one Black-Grey-White one? like the Edge World guns, some that kind of engine at least as a prototype
Very simply, an engine has force, drag and max speed components as well as cruise time and cruise power drain among other things. Paired with the age of the game there isn't much that can be done. The solutions Aingar is offering nowadays are amazing and so surprising because they're a quite a step above the regular modding we've been doing. Various new plugins and optimizations that do manipulate the game deeper and more efficiently than before. The issue... There's only one Aingar and his list of fixes is long.
If you want to look at how engines work you can go into your discovery folder go to DATA\EQUIPMENT\engine_equip.ini and have a look
(Yesterday, 07:57 AM)Skorak Wrote: If you want to look at how engines work you can go into your discovery folder go to DATA\EQUIPMENT\engine_equip.ini and have a look
Thanks for that! I'll go have a look.
And ofcourse @Aingar is OP. Really appreciate what he's doing for us all.