As of the next server restart, the following (minor) change to PoB wear & tear mechanics will be going live:
PoBs with insufficient - or insufficiently cared for - crew will take 6 times the usual wear and tear damage instead of the previous multiplier of 3. This means that an uncrewed PoB will be taking 1,200 damage per minute instead of 600, reducing the amount of time a poorly-maintained PoB will stick around for.
These are some (rough, rounded up) numbers of days an uncrewed PoB at full HP previously remained around for:
Quote:Core 1 - 14 days
Core 2 - 19 days
Core 3 - 24 days
Core 4 - 28 days
The new numbers are:
Quote:Core 1 - 7 days
Core 2 - 10 days
Core 3 - 12 days
Core 4 - 14 days
Can you clarify as it is not clear?
As I understand it, the "crew" do not die if the PoB runs out of food/oxygen/water or daily Basic Alloy requirements.
Does this now mean that the crew on a base will die without the aforementioned resource which in turn triggers the base rot which you mention above?
I do not mean disrespect, but I just do not see the problem.
POBS are meant to be a pseudo endgame thing, so of course they are costly. Change is just to make pobs decay two times faster WHEN they haven o resources to work, so, where is the problem????
Literally with a well suited hydroponics and like 20k fertilizers you have to refill a POB every 10 days? maybe if you want to go crazy 15? I think thats a huge change to the old model.
The announcement here only advises us that Player-Owned Bases will die faster if they aren't taken care of.
PoBs are designed to be maintained by groups, not individuals. ( insert solo supplying via barge arguments here ) If said groups continue to do their supplying (water and a single repair being the bare minimum) then what @Haste has said means nothing. I am for this change, as I have my own thoughts about the amount of bases currently in play.
This doesn't change how they are supplied, factories, crew counts or whatever. It's stating that if you don't keep up with it, you will lose it faster.
(04-04-2024, 04:57 PM)Xenon Wrote: Excellent nerf, well done
I don't understand how this is a nerf. Stations that are maintained aren't operationally impacted.
(04-04-2024, 04:57 PM)Xenon Wrote: Good point there Moon, I suggest preparing other fun games because discovery is heading hypersonic speed to be a side non-used game unless you are a PVP center -focused gamer.
What if you did the Roleplay thing in the Discovery Freelancer Roleplay Server
The Pvp'ers don't roleplay except re: PvP.
Also, many seem to be missing the point that POB's will only die faster once crew diminishes,
but the supply usage rates are unchanged.
(04-04-2024, 04:57 PM)Xenon Wrote: Good point there Moon, I suggest preparing other fun games because discovery is heading hypersonic speed to be a side non-used game unless you are a PVP center -focused gamer.
What if you did the Roleplay thing in the Discovery Freelancer Roleplay Server
The Pvp'ers don't roleplay except re: PvP.
I've literally sent PoBs in Delta comms for RP on multiple Wild chars, wym we don't roleplay
(04-04-2024, 04:57 PM)Xenon Wrote: Good point there Moon, I suggest preparing other fun games because discovery is heading hypersonic speed to be a side non-used game unless you are a PVP center -focused gamer.
What if you did the Roleplay thing in the Discovery Freelancer Roleplay Server
The Pvp'ers don't roleplay except re: PvP.
I've literally sent PoBs in Delta comms for RP on multiple Wild chars, wym we don't roleplay
I have the same problem with RP for my base.
Hopefully soon only POB's with people actually playing them will remain and we'll not be wasting time and effort.
The goal should be to encourage more activity and RP. If you can't find the time to supply the base yourself, send out a comm looking for those who can. If you can't be bothered to RP on a RP Server, then the POB should die.