I just noticed a User who reverted a lot of ship Pictures. They are not looking like the ships in-Game. Example: Hayabusa. The Hayabusa has a clear window now. Same goes for the Kingfisher. Also a clear Window.
The ship pictures at the Wiki shouldn't look differently from the in-game ships from my pov. Opinions?
I reverted all the pictures back to Cshake's renders, because the renders that Evanz uploaded had inconsistent angles and weird perspective issues. Overall, it's harder to get a feel for the details of the ships when all the pictures look different. So, while I've been uploading new pictures for ships that need them, I've also been reverting those images, since the new pictures I'm uploading are isometric renders, like Cshake's old renders.
If clear windows are the issue, I can literally just rerender them with clearer windows. It would take me like five minutes.
...Okay, maybe more like 15 minutes, per ship. But still.
(09-11-2018, 04:35 PM)Iris Wrote: I reverted all the pictures back to Cshake's renders, because the renders that Evanz uploaded had inconsistent angles and weird perspective issues. Overall, it's harder to get a feel for the details of the ships when all the pictures look different. So, while I've been uploading new pictures for ships that need them, I've also been reverting those images, since the new pictures I'm uploading are isometric renders, like Cshake's old renders.
If clear windows are the issue, I can literally just rerender them with clearer windows. It would take me like five minutes.
That's all we need. The ships should look like the ships in-game.
I for one think there are probably more valuable issues one could sink their precious free time into other than the opacity of ship cockpits. Five minutes per every ship on the Wiki seems like a lot for not much gain.
(06-14-2019, 12:25 PM)Sombra Hookier Wrote: If everyone was a bit more like Lanakov, the entire world would be more positive. Including pregnancy tests.
Or , not to waste a LOOOOOT of time in reworking ALL those images , we can simply add one line in wiki:
"ship cocpit is actually diferent color in game"
Call me :
"MR. likes it when things are done more easy to do"
(09-11-2018, 04:43 PM)Lanakov Wrote: I for one think there are probably more valuable issues one could sink their precious free time into other than the opacity of ship cockpits. Five minutes per every ship on the Wiki seems like a lot for not much gain.
The window was just an example. As i mentioned in the OP. And reverting a ship picture is not time consuming? Ship pictures that are looking exactly like the in-game ships? Like they should be? What's the reason behind a ship page with a picture that looks differently from the ship someone can fly in space?
(09-11-2018, 04:57 PM)sasapinjic Wrote: Or , not to waste a LOOOOOT of time in reworking ALL those images , we can simply add one line in wiki:
"ship cocpit is actually diferent color in game"
(09-11-2018, 05:06 PM)xiphos Wrote: Ship pictures that are looking exactly like the in-game ships
Except, they don't.
Even ignoring the issue of inconsistent angle and lighting, all of those ship pictures are rendered with excessively low focal length, which makes them look distroted/stretched, and considerably more needle-like than they actually are ingame (and in some cases even slightly bent, like Sabre). So, by that same reasoning of "going with the render that looks closest to how the ship actually looks ingame", I'm all for reverting all of those renders back to Cshake's (even if cockpit/smoothing isn't accurate) until they can be replaced with proper renders that fix Cshake's render issues without adding new ones on top.
There should be a list of some kind on forums if anything. If one wants to see updated stats they may use FlStat instead. I personally think that running the wiki is a unnecessary task at all.
(09-11-2018, 05:06 PM)xiphos Wrote: Ship pictures that are looking exactly like the in-game ships
Except, they dont.
Even ignoring the issue of inconsistent angle and lighting, all of those ship pictures are rendered with excessively low focal length, which makes them look distroted/stretched, and considerably more needle-like than they actually are ingame (and in some cases even slightly bent, like Sabre). So, by that same reasoning of "going with the render that looks closest to how the ship actually looks ingame", I'm all for reverting all of those renders back to Cshake's (even if cockpit/smoothing isn't accurate) until they can be replaced with proper renders that aren't outright broken.
You are right about the Sabre. I just checked the ship in-game. I also checked the Griffin. Also a bad picture. But the Hayabusa and the Kingfisher are still more of the in-game ship than the reverted pictures from my POV. Especially the Kingfisher's front looks a lot longer in game. Maybe it's just the angle. Maybe i am right or maybe i am wrong. It wasn't about just about the windows from begin with. It was just an example. Maybe i wasn't clear enough. My bad.
Funny enough, that no one cared when Evanz uploaded the Pictures months ago. The Arrow pic was from 2016 even.
Anyways. Opinions were incoming. And it looks like the majority wants the reverted pics. That's why we've had a discussion here. And that's all fine. Let's move on.